Scientists Wield Wiimote To Measure Evaporation

Consumer technology is advancing at such a rate that it is becoming increasingly common for such technology to find its way into various scientific applications. One of the more obvious examples is seen in the benefits high-performance computing has received from consumer graphics cards. We have also seen laptops used to measure earthquakes, and accelerometers such as those found in the Wiimote, iPhone, and other consumer electronics used to measure the flight patterns of the Malayan colugo.

In a recent paper in Water Resources Research, a team reports on the use of the Wiimote to measure evaporation. Natural evaporation rates are an important part of the water cycle; estimates of evaporation are required for weather forecasts, flood forecasts, and water resource planning, among other things.

One of the common means of measuring evaporation is simple enough: you set out a pan of water and measure the change in water level over time. Unfortunately, automated measurement typically requires a pressure transducer to accurately measure the water level, and those costs hundreds of dollars. The use of the Wiimote has the potential to substantially reduce the cost of measurement.

The methodology is simple enough. The Wiimote tracks the four brightest points in a near infrared image. Ordinarily, these four points will be the four Wii IR LEDs used to determine where the Wiimote is pointing. However, by affixing IR reflectors to a float in the water pan, the researchers were able to track the water level. This sounds simple enough, but these pans are often themselves floating in natural water bodies, and the combination of the two is likely to make waves.

To test the sensitivity of their technique to waves, the team used a small wave generator. A low-flow pump was used to change the water level. They found that even with substantial wave activity, they were able to measure changes in the average water level to within one millimeter.

However, they did find a slight bias in their absolute estimate of water level during wave activity. They hypothesize that this is due to a lag in the rates of rise and fall of their float that could be fixed with a modification. Using the Wiimote’s accelerometer to measure motion of the entire pan could also improve accuracy.

While I have to admit that I found this paper a bit mundane for what it was, the idea of using cheap sensors to measure environmental fields is one I find fascinating. For example, I wonder if the XBox 360’s depth-sensing Kinect camera could be used to measure particles such a large snowflakes in a wind field.

A first-order calculation suggests that its depth pixels are a few millimeters across for nearby objects, but it is not clear that the method it uses to calculate depth will work for small, fast-moving objects. Still, a $150 3D Particle Imaging Velocimeter would be a huge win. Environmental problems are prone to high time and space variability, and anything that can lower the cost of measurement has the potential to increase the number of measurements one can make.

The scientific community isn’t alone in getting excited about this tech. Its promise is also consistent with IBM’s recently-released Next 5 in 5 YouTube video: their prediction for the five innovations that will change our lives in the next five years. IBM predicts that simple sensor networks based in cell phones and laptops will be increasingly used to map environmental events. In addition, a large Department of Transportation project called IntelliDrive envisions using embedded sensors in cars to monitor environmental conditions.

Chime in below with your own ideas for scientific usage of consumer technology.

This story was written by Ethan Gutmann and originally published by Ars Technica on Dec. 28.

Photo: ginnerobot / Flickr


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This post was written by Journalist on December 31, 2010

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Visualize the Game Console Generation Shift

Console Wars
Console Wars Powered by Tableau

“There is nothing more sad or glorious than generations changing hands,” John Cougar Mellencamp wrote in the liner notes to his classic album, Scarecrow.

And so it goes with the handover from the Gamecube and PS2 to the Wii, PS3 and Xbox 360: Gaming systems that we once loved are thrown into the dustbin of history, while strange new devices take center stage.

Here’s one way to look at those market shifts: With an interactive infographic from Tableau Software.

In addition to the console trends, you can watch Nintendo gain market share at Sony’s expense (while Microsoft hangs in there at a steady level).

The data, from NPD Group, is not particularly new, but the visualization is. If you ever wondered what a generational shift in technologies looks like, here you go.

What other tech data would you like to see visualized? Let us know in the comments!

Thanks, Ellie!

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Netflix Channel For Wii: No More Disc, Still No HD

The Wii joins its Xbox and Playstation 3 game console rivals in ditching the disc. Users can now download a Netflix Watch Instantly channel through the Wii Shop, meaning you don’t have to fumble around to find the disc when you want to watch a movie on the biggest screen in your house.

“Wii is a consummate home entertainment platform and has quickly become one of the best and most popular ways to enjoy movies streamed from Netflix,” said Reed Hastings, co-founder and CEO of Netflix. “The availability of Netflix right on the Wii Menu adds significantly to the ease and convenience that attracts our members to the Netflix streaming experience and is an important step in our efforts to continuously improve the service.”

It’s hard to believe that the Netflix has only been available on the Wii since April 12, 2010. Since then, discless streaming video from Netflix has come to the iPad, iPhone, Apple TV, Google TV, PS3 and other devices, joining Xbox, the Roku Player and TiVo. But the Wii doesn’t have the HD video output many of those other devices have — for Netflix or anything else.

Netflix Now Available As A Download From The Wii Shop Channel [Nintendo Press Room]

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Netflix PS3 Streaming App Adds HD, Surround Sound, Ditches Disc

Playstation 3 just leapfrogged Xbox 360 and snagged the best Netflix experience on a video game console yet. The new Netflix application for PS3, rolling out for download Monday, will let Netflix subscribers with PS3s watch movies and TV without a disc; some titles will even stream in 1080i HD and 5.1 digital surround sound.

Netflix Watch Instantly streaming video has been available for PS3 since late last year, but required a Blu-ray instant streaming disc in order to access the service. By running as a native PS3 app, users won’t need to change discs to watch a movie. Netflix also has a new user interface, optimized for the PS3 controller’s analog joysticks.

In the new UI, search especially seems smartly designed for the PS3 controller, using an alphabetical grid and intelligent auto-complete to minimize the pain of text entry (see the still below):

Still from Sony PS3 Promotional Video.

I even like the way the controller buttons control common text entry commands in-context, like space, delete, and enter. There are keyboards available for PS3, but being able to use the controller well is a real asset.

Netflix has not only continued to bring its streaming service to seemingly every device with a screen, but to make that service better. Still, among consoles, the announced PS3 app stands out: Xbox users don’t have 1080i or surround sound, and Wii users have only now added search to their service, which still requires an “Instant Streaming” disc. Adding media services has become part of the continued rivalry between Xbox and PS3, along with new motion-capture interaction devices like Playstation’s Move controller and Xbox’s Kinect.

Besides video game consoles, Netflix can now stream to personal computers on Windows and Mac; TiVo, HD, Roku, Logitech and Apple TV boxes; Windows Phone 7 and all iOS devices; and a wide array of net-connected TVs and Blu-Ray players, including those using Google TV. Roku’s players, which began as Netflix-only boxes, will soon be available in retail stores through a partnership with Netgear.

Netflix on PS3: Disc-free Next Week [Playstation Blog]

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Our Remote Controls Are Amazing, and Nobody’s Happy

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Sony Controller for Google TV

We hate our remotes. Every electronic media device comes with its own remote. We lose them and can’t control our stuff without them. They break. We confuse them with each other. It’s too hard to do simple things. It’s way too hard to do hard things. We ask too much of them. The batteries die, and they all take different batteries. They’re uncomfortable. They’re unresponsive. What we do with our hands don’t match what’s happening on the screen. And the software on the devices themselves that’s controlled by the remote is frequently terrible.

And occasionally, as with Sony’s controller for its upcoming Google TV, the remotes just boggle the mind with their ugliness and complexity.

We’re not alone in disliking remotes. The above litany of problems comes from what readers told Consumer Reports in an article titled simply “Readers Dislike TV Remotes.”

Now we have an emerging class of internet-connected media devices with powerful software designed to make navigating TVs and movies easier. Google TV, Apple TV, TiVo and Roku join game consoles like Sony’s Playstation 3, XBox 360 and Nintendo’s Wii in providing multimedia content on the biggest screens in our house.

But however sophisticated the software, all of these devices still need a hardware device for us to control them. It’s quite likely that some of these devices won’t be dedicated remotes at all, but phones, tablets or other handheld media devices running apps. We might use these apps to control not just our TVs, but our entire house.

That’s one vision of the future of remote control.

Here, we want to examine the other side of the equation: dedicated hardware controllers. From traditional remotes to mini-keyboards, video controllers and devices that combine all three, here are fifteen devices that offer you a glimpse of everything that’s good and bad about the current generation of remote controls.

Above: Sony’s Google TV Controller

Wired: Sony’s controller offers all of the control you could want. Full QWERTY keyboard for text entry, which is essential for search — sure to be a key part of the Google experience. Raised buttons with different feel make it easier to use in the dark. It’s even got tab, control, number, and function keys — not dependent on software to get it done.

Tired: The sheer size of the thing will be a deal-breaker for some. In different shades of gray, it doesn’t look like a device from 2010. Too many buttons could be confusing or intimidating to non-expert users.

Image by ABC News

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This post was written by Journalist on October 6, 2010

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Playstation ‘Move’ Controller is Like a Smartphone Inside

Sony might be playing catchup to the Wii with its “Move” motion-controller for the Playstation, but the tech packed inside makes the Wiimote look like a kids’ toy. More surprisingly, according to iFixit head-honcho Kyle Wiens, it is very easy to open up and repair.

The Move is shaped like one of those personal massagers in the Sky Mall catalog, and has a ping-pong ball perched on the end. This ball lights up in a rainbow of colors thanks to three LEDs inside, and the included detector sees the glow from atop the television. This places you in two dimensions, and different colors for different players let the box know who is who. The detector also checks the size of the globe, uses that to calculate your distance and accurately places you in 3D-space. The Wii can’t do that.

Digging deep into the bowels after removing a few Phillips screws and you find a user-replaceable battery and then a slew of high-tech components that Kyle says are more common in today’s smartphones: “a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass” sit inside and provide information to the mothership. As Kyle points out, while “it’s steep to pay $50 for a controller, it’s quite the bang for the buck.”

The best part, though? Clearly the fact that any Star Wars games from now on will be able to make the ball glow the same color as your on-screen Light Saber. Awesome.

PlayStation Move Teardown [iFixit. Thanks, Kyle!]

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Doctor Who Sonic Screwdriver Wiimote

Doctor Who’s Sonic Screwdriver is at once the most versatile and most preposterous tool the universe has known. There’s nothing it can’t do, from remote-controlling the TARDIS through scanning, burning and cutting, to fixing up cellphones for “universal roaming”. Now, it has one more function: it can control the Wii.

The BBC and Wii-accessory maker Blue Ocean have teamed up to make the Sonic Screwdriver Wii Remote. It’s not just a shell into which you slot a regular Wiimote, either: the Sonic Screwdriver is a self-contained controller, and will be used to play the upcoming Doctor Who: Return To Earth. Other than the fact that the game will feature the Cybermen, nothing is known about the game. I can take a guess, though, based on the increasingly absurd plots of the TV show:

The Doctor and Amy Pond will discover something awful. It will get worse and worse and threaten to destroy the entire universe. There will be no possible way out. Then, the Doctor will mutter some nonsense, point his magic stick at a machine and all will be fixed. Disappointment will ensue.

The Wii Sonic Screwdriver will be joined by a tiny version for the Nintendo DS, which will be used as a stylus to control another game, Doctor Who: Evacuation Earth. Both will be available by the end of the year.

Doctor Who gets Sonic Screwdriver Wii Remote [Official Nintendo Magazine via Oh Gizmo]

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Teledildonic Add-On Turns Wiimote into Remote Vibrator

Mojowijo is a teledildonic accessory for the Nintendo Wiimote, which is somewhat ironic given the console’s family-friendly reputation. The device, currently in private beta, is very simple: You hook the hardware components to two Wiimotes. Wiggling and thrusting on the first remote are detected and sent via Bluetooth to a nearby PC (you don’t need the actual Wii itself).

From there, your movements are sent over the internet and reproduced by a vibrator on the other Wiimote, allowing a remote partner to enjoy your stimulations. Amusingly, the product page touts these teledildonics as just one possibility: the others are sharing the game with someone in the same room, or using the device on yourself. This last seems absurd, a little like riding a bike and steering it using a couple of sticks. It would obviate the need for sitting on your arm until you can’t feel your hand, though.

You can sign up for the beta now, and you’ll get a prototype device to test. The signup page asks for an awful lot of personal details, though, so it might pay to be wary before jumping in, especially as the product shots are just computer-renderings.

If this does take off though, we can see all manner of possibilities, including the inevitable professional services like those seen in FaceTime porn.

Introducing Mojowijo – Share the mojo with anyone in the world [Mojowijo via SF Weekly]

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UDraw Pen and Tablet for Wii

A Wacom-style graphics tablet for the Wii? It’s a fantastic idea, and if THQ, the maker of the uDraw, can make it work as well as a Wacom, it could have a winning peripheral.

The tablet, officially a “GameTablet”, has a slot onto which you slide the Wiimote, and this allows it to communicate with the console and also powers the tablet. The pen is tethered (a good thing, otherwise the kids would lose it in five seconds), and lets you draw on a 9 x 7-inch panel.

The uDraw will cost $70 and will ship with a game called uDraw Studio, a painting app which also uses some of the Wiimote’s buttons as controls: hit the minus-button to undo a brush-stroke, for example. It all looks worthily educational, and has the bonus that you won’t have to clutter the beautiful door of your SMEG refrigerator with the paper detritus of your kids’ scribbling sessions.

THQ has some more titles on the way already. A draw-along platformer called “Dood’s Big Adventure” (which sounds awful) and a version of Pictionary, which could be a genius move from THQ.

The uDraw will ship at the end of this year, almost certainly in time for Christmas. The games will follow, for $30 apiece, in 2011.

uDraw [Wonderful World of uDraw via Yahoo]

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This post was written by Journalist on August 17, 2010

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