iPhone Wins Phone Popularity Contest, Android Dominates OS

A new report reveals that Apple’s iPhone has become the most popular handset in the United States, while Google’s Android platform dominates as the most popular phone operating system.

Technology research firm Canalys on Monday published its report on Q3/2010 U.S. smartphone market share. The data positions Android as the leading operating system, with 9.1 million Android-powered smartphones shipped during the quarter 43.6 percent of the market.

Meanwhile, Apple shipped 9.1 million iPhones, which gives it a 26.2 percent share of the market, making iOS the No. 2 phone operating system. However, because iPhones are the only handsets running iOS, this figure also makes the iPhone the most popular piece of hardware in the phone market.

Before you Android and iPhone cheerleaders go off on each other in the comments, consider that these numbers are exactly what Apple and Google were shooting for, given their different mobile strategies. Apple, a hardware company, has achieved its goal of using an exclusive operating system to sell a lot of phones. And Google has achieved platform dominance with its more “open” strategy of offering Android to any manufacturer to use on any phone.

So while these numbers are huge, they’re not that surprising. I’m more curious about how market share numbers will look next year after new Windows Phone 7 handsets have been on shelves for a while. As I mentioned in a previous post, Microsoft’s mobile approach (i.e., sharing the OS only with manufacturers who meet quality standards) is combining the strengths of both Apple’s and Google’s mobile strategies, so it should be interesting to see how consumers react.

Photo: Dylan Tweney/Wired.com

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Future Shock: Five Innovative Mobile Interfaces from Nokia Research

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A peek into Nokia’s research labs reveals some intriguing possibilities on how we will interact with our devices in the future.

Phones could be embedded with chips that can help them “smell,” electronically stretchable skins could change the shape of devices and make them fit like gloves on your hand, and gestures could mean the end of peck and hunt on mobile displays.

Some future touchscreen displays might even give you tactile feedback — via tiny electrical shocks.

So while Nokia may be a bit behind the curve in developing touchscreen interfaces, its R&D department is not standing still.

Check out the five big ideas that are currently under development at Nokia’s labs.

Photo: (Andrea Vascellari/Flickr)

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Why ‘Gorilla Arm Syndrome’ Rules Out Multitouch Notebook Displays

Apple’s new MacBook Air borrows a lot of things from the iPad, including hyperportability and instant-on flash storage. But the Air won’t use an iPad-like touchscreen. Neither will any of Apple’s laptops. That’s because of what designers call “gorilla arm.”

And while Apple points to its own research on this problem, it’s a widely-recognized issue that touchscreen researchers have known about for decades.

“We’ve done tons of user testing on this,” Steve Jobs said in Wednesday’s press conference, “and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time, your arm wants to fall off.”

This why Jobs says Apple’s invested heavily in developing multitouch recognition for its trackpads, both for its laptops, on its current-generation Mighty Mouse and on its new standalone Magic Trackpad.

Avi Greengart of Current Analysis agrees it’s a smart move, borne out of wisdom gathered from watching mobile and desktop users at work.

“Touchscreen on the display is ergonomically terrible for longer interactions,” he says. “So while touchscreens are popular, Apple clearly took what works and is being judicious on how they are taking ideas from the mobile space to the desktop.”

But Apple didn’t have to do its own user testing. They didn’t even have to look at the success or failure of existing touchscreens in the PC marketplace. Researchers have been documenting usability problems with vertical touch surfaces for decades.

“Gorilla arm” is a term engineers coined about thirty years ago to describe what happens when people try to use these interfaces for an extended period of time. It’s the touchscreen equivalent of carpal-tunnel syndrome. According to the New Hacker’s Dictionary, “the arm begins to feel sore, cramped, and oversized the operator looks like a gorilla while using the touch screen and feels like one afterwards.”

According to the NHD, the phenomenon is so well known that it’s become a stock phrase and cautionary tale well beyond touchscreens: “‘Remember the gorilla arm!’ is shorthand for ‘How is this going to fly in real use?’.” You find references to the “gorilla-arm effect” or “gorilla-arm syndrome” again and again in the scholarly literature on UI research and ergonomics, too.

There are other problems with incorporating touch gestures on laptops, regardless of their orientation. Particularly for a laptop as light as the MacBook Air, continually touching and pressing the screen could tip it over, or at least make it wobble. This is one reason I dislike using touchscreen buttons on cameras and camera phones — without a firm grip, you introduce just the right amount of shake to ruin a photo.

Touchscreens work for extended use on tablets, smartphones and some e-readers because you can grip the screen firmly with both hands, and you have the freedom to shift between horizontal, vertical, and diagonal orientations as needed.

On a tablet or smartphone, too, the typing surface and touch surface are almost always on the same plane. Moving back and forth between horizontal typing and vertical multitouch could be as awkward as doing everything on a vertical screen.

This doesn’t mean that anything other than a multitouch trackpad won’t work. As Microsoft Principal Researcher (and multitouch innovator) Bill Buxton says, “Everything is best for something and worst for something else.”

We’ve already seen vertical touchscreens and other interfaces working well when used in short bursts: retail or banking kiosks, digital whiteboards and some technical interfaces. And touchscreen computing is already well-implemented in non-mobile horizontal interfaces, like Microsoft’s Surface. Diagonalized touchscreen surfaces modeled on an architect’s drafting table like Microsoft’s DigiDesk concept are also very promising.

In the near future, we’ll see even more robust implementations of touch and gestural interfaces. But it’s much more complex than just slapping a capacitative touchscreen, however popular they’ve become, into a popular device and hoping that they’ll work together like magic.

Design at this scale, with these stakes, requires close and careful attention to the human body — not just arms, but eyes, hands and posture — and to the context in which devices are used in order to find the best solution in each case.

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In Rural China, Students Use Phones to Learn to Read

In many parts of the developing world, mobile phones have leapfrogged literacy, reaching places books and newspapers are rarely seen. In rural China, researchers with the Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) Project are using those phones to teach children how to read.

Scholars from Carnegie Mellon, UC-Berkeley, and the Chinese Academy of Sciences worked with children in Xin’an, an underdeveloped region in Henan Province, China, using two mobile learning games, inspired by traditional Chinese children’s games. MILLEE later repeated these studies with young children at a privately run school in urban Beijing. Both runs suggest that phone-based games could be a useful tool in teaching literacy.

According to Carnegie Mellon’s Matthew Kam, despite their comparatively small screens and low computing power, mobile phones could become a major educational resource as wireless carriers and mobile phone manufacturers move aggressively to extend mobile phone penetration across the globe. And if the educational benefits of mobile phones can be demonstrated convincingly, he added, consumers will have an additional motivation for getting mobile phone service, which could further spur mobile phone adoption in developing countries.

First, MILLEE researchers had to create games that would be meaningful and useful for children with little to no experience with either writing or computers. They analyzed 25 traditional Chinese children’s games to identify elements, such as cooperation between players, songs and handmade game objects, for use in the games.

They eventually developed two games: Multimedia Word and Drumming Stroke. In MW, the app provides hints to the children for recognizing characters: This might be a hints at pronunciation, a sketch, a photo or another multimedia object. In Drumming Stroke, children pass the mobile phone to one another to the rhythm of a phone-generated drum sound. Each player writes one stroke of a given Chinese character by following the exact stroke order.

Nokia has sponsored a MILLEE project teaching English literacy to rural children in India using mobile phone-based games, begining with 800 children in 40 villages in southern India’s Andhra Pradesh. MILLEE is also working with the University of Nairobi to explore how the games could be adapted to English literacy learning for rural children in Kenya.

Culturally inspired mobile phone games help Chinese children learn language characters [Carnegie Mellon via EurekAlert]
The MILLEE Classroom [Millee.org] Image via MILLEE.

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Study: 85 Percent of U.S. Customers Own Cellphones


If you’re wondering why your cellphone reception sucks so badly, part of it is because so many people carry phones today. In fact, the cellphone is by far the most popular gadget in the United States.

A whopping 85 percent of U.S. adults and three quarters of teens now own a cellphone, according to a new research report by Pew. That compares to 59 percent of American adults who own a desktop computer, 52 percent who own a laptop, 47 percent with an MP3 player and 42 percent with a game console.

A mere 4 percent of U.S. adults own a tablet computer (i.e., the iPad), and about the same number own an e-book reader, according to Pew.

The report found that about 80 percent of U.S. adults own two or more devices in these categories. I’m mildly ashamed to admit I own at least one device in every single category but hey, it’s my job to have things.

Graphic: Pew Research

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New Blu-Ray Lasers Mean Faster Burns, Quad-Layer Discs

This week, Sony launched the first commercial 400mW blueviolet laser diode for Blu-ray. The higher-power lasers can perform triple or even quadruple-layer recording at 8X-12X speeds, storing up to 128GB on a single disc.

Sony’s blue-violet laser diode, called the SLD3237VF, will cost about $12. Until the Blu-ray Super-Sized to 128GB, Requires New Player“>multi-layer BDXL spec is supported by players that can read the higher-storage discs, Sony says the new laser will allow a greater range of lenses and prisms to be used in constructing Blu-Ray devices, freeing up some of the restrictions on current hardware. Devices with the more powerful lasers already in place will be easier to upgrade later.

A year ago, Sharp announced a similar technical breakthrough with a 500mW blue-violet laser, with plans to ship in late 2010. Sharp representatives did not immediately return messages seeking comment.

In laboratory experiments, Sony’s Advanced Materials Laboratories and their research partners at Tohoku University have developed blue-violet ultra-fast pulsed semiconductor lasers that can generate as much as 100W. In addition to industrial and nanotech applications, Sony is already experimenting using these lasers to create next-generation optical storage of even higher capacities.

Image above of 100W Experimental Laser by Sony via Semiconductor Today.

Source:wired.com

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Screen Research Breakthroughs Promise Low Power, Fast Response

Research labs all over the world are working to improve the next generation of displays for computers, televisions, e-readers and commercial interfaces. Improvements to fundamental screen technologies by separate teams at Vanderbilt and Cincinatti point towards the low-power, quick-response screens of the future.

For the Cincinatti team, the key challenge for power consumption in screens is generating light. They sidestepped the problem of traditional designs by using a highly reflective surface in the screen’s subtrata that reflects ambient light rather than generating its own.

“What we’ve developed breaks down a significant barrier to bright electronic displays that don’t require a heavy battery to power them,” lead researcher Jason Heikenfeld said. He believes their new display can generate brighter, high-color-saturated devices equal to that of a conventional LCD screen with an energy cost comparable to the E Ink displays on devices like Amazon’s Kindle.

“Conventional wisdom says you can’t have it all with electronic devices: speed, brightness and low-cost manufacturing,” Heikenfeld said. “That’s going to change with the introduction of this new discovery into the market.”

Qualcomm’s new Mirasol screen technology also offers full-color and video at low power, but Heikenfeld claims his team’s new display technology is at least three times brighter than Qualcomm’s.

The Vanderbilt team’s claims are relatively more modest, but perhaps more easily incorporated into existing screen technology. The chemical lab led by Piotr Kaszynski thinks one path to a low-energy, quick-response display future is to change the chemical composition of our LCD screens.


Zwitterionic liquid crystals; credit Kaszynski lab

“We have created liquid crystals with an unprecedented electric dipole, more than twice that of existing liquid crystals,” says Kaszynski. This means the dipoles will require a lower threshold voltage (using less power) and switch between light and dark states much faster, allowing for a quicker refresh rate.

The new liquid crystals have a “zwitterionic” structure; their inorganic portions are negatively charged and organic portions are positively charged, but they carry a net electrical charge of zero. Zwitterions have long been thought to key to producing more efficient liquid crystals, but the chemical procedure to produce them in the proper structure was only discovered in 2002.

Top image by Jason Heikenfeld and Angela Klocke, University of Cincinnati

Source:wired.com

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Report: iPad’s PC Cannibalization Is Greatly Exaggerated

Contrary to popular belief, the iPad isn’t gobbling up huge chunks of PC sales, according to a market research company.

According to an NPD research report, only 13 percent of iPad owners surveyed chose to buy an iPad instead of a PC. That’s a small number, considering that 24 percent of iPad ownersreplaced a planned e-reader purchase with Apple’s tablet.

The report also noted that iPad owners, especially early adopters, are a particularly tech-savvy bunch, as they’re significantly more likely to own Apple gadgets, e-readers or smartphones.

NPD’s findings clash with earlier reports suggesting that the iPad was stealing away a significant number of sales from traditional personal computers. Last month, Best Buy CEO Brian Dunn said the iPad had replaced as much as 50 percent of all laptop sales at the retail chain. That’s a significant number, but it’s also just an internal estimate for just one brick-and-mortar outlet.

That doesn’t go to say that the iPad isn’t selling extremely well. Bernstein Research recently issued a report claiming that iPad adoption rates are the fastest in electronics product history, with sales of approximately 4.5 million units sold per quarter. By way of comparison, the original iPhone sold 1 million per quarter at launch, and DVD players sold about 350,000 per quarter when they first launched.

Photo: Bryan Derballa/Wired.com

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Help! My Smartphone Is Making Me Dumb — or Maybe Not

Chicago resident Matt Sallee’s life is a never-ending sprint that mostly takes place in his phone. At 5 in the morning the alarm goes off, and during his train commute the 29-year-old rolls through 50 e-mails he received overnight on his BlackBerry.

As a manager of global business development at an LED company, Sallee works in time zones spanning three continents.

“I love having 10 different things cooking at once, but for me it’s all moving in little pieces, and when it comes time that there are big deliverables needed, I don’t have to scramble at the last minute,” Sallee said. “It’s an hour of combining all the little pieces into one thing, and it’s done.”

Its not news the always-on network is eradicating the borders between home and office, and changing the way people work and play. But how much distraction can one person take? Research is still in the early stages, and there is little hard evidence that 24/7 access to information is bad for you. But the image of frantic, distracted workers scrabbling harder than ever for ever-diminishing social and economic returns is an attractive target for critics.

Not only is it annoying to see people chatting on cellphones in the popcorn line at the cinema, these devices — and the multitasking they encourage — could be taking a massive toll on our psyches, and perhaps even fundamentally altering the way our brains are wired, some dystopian-minded critics suggest.

Is the smartphone – like Google, TV, comics and the movies before it – actually making us dumb?

Fractured Concentration?

Some of the latest arguments to critique this 24/7 online culture include the book The Shallows by Nicholas Carr, who argues that the internet is rewiring us into shallow, inattentive thinkers, along with a New York Times feature series by Matt Richtel titled “Your Brain on Computers,” a collection of stories examining the possible negative consequences of gadget overload.

(Disclosure: I’m currently writing a book called Always On that explores similar topics.)

Giving credence to such claims, an oft-cited Stanford study published last year found that people who were rated “heavy” multitaskers were less able to concentrate on a single task and also worse at switching between tasks than those who were “light” multitaskers.

“We have evidence that high multitaskers are worse at managing their short-term memory and worse at switching tasks,” said Clifford Nass, a Stanford University professor who led the study. He’s author of the upcoming book The Man Who Lied to His Laptop: What Machines Teach Us About Human Relationships.

One test asked students to recall the briefly glimpsed orientations of red rectangles surrounded by blue rectangles. The students had to determine whether the red rectangles had shifted in position between different pictures. Those deemed heavy multitaskers struggled to keep track of the red rectangles, because they were having trouble ignoring the blue ones.

To measure task-switching ability, another test presented participants with a letter-and-number combination, like b6 or f9. Subjects were asked to do one of two tasks: One was to hit the left button if they saw an odd number and the right for an even; the other was to press the left for a vowel and the right for a consonant.

They were warned before each letter-number combination appeared what the task was to be, but high multitaskers responded on average half-a-second more slowly when the task was switched.

The Stanford study is hardly undisputed. A deep analysis recently published by Language Log’s Mark Liberman criticized the study for its small sample group: Only 19 of the students who took the tests were deemed “heavy multitaskers.”

He added that there also arises an issue of causality: Were these high multitaskers less able to filter out irrelevant information because their brains were damaged by media multitasking, or are they inclined to engage with a lot of media because they have easily distractable personalities to begin with?

“What’s at stake here is a set of major choices about social policy and personal lifestyle,” Liberman said. “If it’s really true that modern digital multitasking causes significant cognitive disability and even brain damage, as Matt Richtel claims, then many very serious social and individual changes are urgently needed.”

“Before starting down this path, we need better evidence that there’s a real connection between cognitive disability and media multitasking (as opposed to self-reports of media multitasking),” he added. “We need some evidence that the connection exists in representative samples of the population, not just a couple of dozen Stanford undergraduates enrolled in introductory psychology.”

Other research also challenges the conclusions of the Stanford study. A University of Utah study published this year discovered some people who are excellent at multitasking, a class whom researchers dubbed “supertaskers.”

Researchers Jason Watson and David Strayer put 200 college undergrads through a driving simulator, where they were required to “drive” behind a virtual car and brake whenever its brake lights shone, while at the same time performing various tasks, such as memorizing and recalling items in the correct order and solving math problems.

Watson and Strayer analyzed the students based on their speed and accuracy in completing the tasks. The researchers discovered that an extremely small minority just 2.5 percent (three men and two women) of the subjects showed absolutely no performance loss when performing dual tasks versus single tasks. In other words, these few individuals excelled at multitasking.

Also in contrast with the results of the Stanford study, the supertaskers were better at task-switching and performing individual tasks than the rest of the group.

The rest of the group, on the other hand, did show overall degraded performance when handling dual tasks compared to a single task, suggesting that the vast majority of people might indeed be inadequate at processing multiple activities. But the discovery of supertaskers argues with the ever-popular notion that human brains are absolutely not meant to multitask, Watson and Strayer say, and it shows that this area of research is still very much unexplored.

“Our results suggest that there are supertaskers in our midst rare but intriguing individuals with extraordinary multitasking ability,” Watson and Strayer wrote. “These individual differences are important, because they challenge current theory that postulates immutable bottlenecks in dual-task performance.”

Source:wired.com

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Robot Teaches Itself to Fire a Bow and Arrow

by Mark Brown

In the latest episode of stop teaching them so much, scientists have created a humanoid robot that teaches itself how to accurately hit a target with a bow and arrow.

The cute, childlike robot, named iCub, was designed by researchers at the Italian Institute of Technology. Armed with a bow, an arrow, a cute (if politically incorrect) Native American headdress and a complicated computer algorithm, the robot learns from his missed shots iteratively, until he makes the bull’s-eye.

The task of firing an arrow, the researchers say, was picked for its inherent and obvious reward, and simultaneous marriage of motor control with image processing. Nothing to do with arming a bunch of human-hating robots to the teeth, allegedly.

iCub uses a learning algorithm called ARCHER (Augmented Reward Chained Regression), which implements a camera to process the bull’s-eye image, and his previously fluffed attempts, to figure out the perfect angle, force and trajectory to make the winning shot.

The first iteration of iCub hit the bull’s-eye, standing three and a half metres from the target, in eight attempts. Heres hoping the next few iterations dont whittle it down to two or three trials while replacing the bow with a shotgun.

Its the latest robotic creation at the technology institute in Italy that learns complicated tasks through a series of iterative trial and error attempts. Earlier this year, the same institute taught a Barrett WAM 7 robotic arm to flip pancakes. That one took a slightly more lengthy 50 trials to master.

The archery-mastering iCub will be presented at the Humanoids 2010 conference in Tennessee this December. According to the conferences program, hell be joined by a passenger carrying biped, musical conducting robots, a Mini-Humanoid Pianist and a robot that can play table tennis.

Originally published on Wired UK.

Photo credit: Petar Kormushev/Wired UK

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Rebuilding Bones Stronger and Faster with Titanium Foam


The new titanium foam better imitates the structure of natural bone. Image by Fraunhofer IFAM.

I have a half-dozen titanium plates in my right forearm. They connect a bone graft taken from my left leg to the upper part of my radius and to my wrist. This system isn’t perfect, but it does the job.

When my arm snapped, the lower half of my radius shot out my body; it couldn’t be found, let alone repaired. A full titanium rod would have been stiff, wouldn’t have bonded with the existing bone, and would have been harder to arrange muscles and tendons and nerves and blood vessels around as my arm was rebuilt. Solid metal just isn’t light, porous, malleable like bone. Using an existing bone, from my own body, with its own blood supply, was the surer path to giving my arm some functionality again. So orthopedic surgeons removed my fibula — the thin, “chicken-leg” bone next to the shin that isn’t necessary for walking or even running in humans — and carved it up to make a replacement. Titanium keeps everything together, but it’s not doing most (hardly any) of the structural work.

In many cases, though, this isn’t an option: bone grafts from either the fibula or any other site are the wrong size, shape, or density to be used to strengthen or replace a fractured or missing bone. That’s why surgeons still use titanium rods. Solid metal isn’t as good as bone, but at least it’s as strong as bone.

But what if the titanium were actually structured like bone? Instead of a rod, a foam — strong yet flexible, solid yet porous, composed of a metal alloy but otherwise as similar to bone as possible?

Fraunhofer, a German industrial and medical research firm, has actually created such a substance with their TiFoam project. The titanium foam has a complex internal structure that allows blood vessels and existing bone cells to grow into the foam, integrating them into its own matrix (and vice versa). This makes the foam particularly useful to repair damaged bones that are still partially intact, like the radius in my arm.

For constructing bone replacements or prosthetics, the Titanium foam serves a slightly different function; it become more or less dense as the weight-bearing requirements of the substitute bone demand — meaning, for instance, that a fingertip bone doesn’t need to be as heavy per cubic inch as a femur.

Finally, titanium foam allows for stress to be replaced on the repaired bone immediately. In fact, it requires it: only load-bearing stress can trigger the proper density formation of the graft and integration of the existing bone with the foam, fostering faster and more substantive healing.

On this project, Fraunhofer worked with researchers at the technical university of Dresden, and medical manufacturers InnoTERE; InnoTERE had already announced that they are beginning to develop and produce TiFoam-based bone implants.

Source:wired.com

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Crank That iPod: Hearing Loss Rates Lower Than Thought

By Jacqui Cheng

We all surely remember what our parents drilled into our brains about listening to loud music: turn that sh*t down or you’ll go deaf! As it turns out, the instance of young people suffering from hearing loss thanks to loud music may be much lower than previously believed, according to a new report published in theJournal of Speech, Language, and Hearing Research. Although the latest findings go against recent research, the researchers warned that we should still be cautious of our exposure to loud noises over time.

The paper’s authors, from the University of Minnesota, believe that conventional hearing tests are producing false positives when measuring low levels of hearing loss in children and teenagers. According to U of M Department of Speech-Language-Hearing Sciences professor Bert Schlauch, who headed the study, 10 percent or more of children are falsely identified as having noise-related hearing loss this way.

The team also used computer simulations to estimate rates of false positives and determined that it’s still possible to get reasonable estimates of the prevalence of hearing loss. These results are consistent with the findings published in theJournal of the American Medical Association (JAMA) last month, which suggested that kids and teenagersdo suffer higher rates of hearing loss as a result of exposure to loud noises.

They then demonstrated this in action via a study that doesn’t appear in the paper. Schlauch’s team tested the U of M marching band using the traditional methods, and diagnosed 15 percent of them with “apparent noise induced hearing loss.” However, after following them for a year, more than half of the diagnosed hearing losses appeared to go awaya finding that the team says is consistent with measurement error.

Concerns about childhood hearing loss have been amplified in recent years thanks to the proliferation of personal music players. In 2006,Apple was sued for selling a devicethe iPodthatcould result in hearing loss, even though the plaintiff in that case did not claim to have suffered any kind of hearing loss of his own. That case waseventually dismissed because an iPod can be used in a manner that wouldn’t cause hearing loss, but debates about whether music playersneed lower default music settings have stayed strong.

Even though the real problem may be far lower than what theJAMA study claimed, the U of M researchers warn that we shouldn’t just start cranking our iPods back up again.

“Our findings do not mean that people should not be concerned about exposure to loud sounds, such as those from personal stereo devices, live music concerts or gun fire,” Schlauch said. “The damage may build up over time and not appear until a person is older. For all sounds, the risk increases the more intense the sound and the longer the exposure, particularly from sustained or continuous sounds.”

Photo: Thomas Hawk/Flickr

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This post was written by Journalist on September 20, 2010

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Pyramids, Nanowires Show Two Futures for Artificial Skin

Video: Stanford University News Service

Making artificial limbs that can perform gross motor functions is relatively easy. Fine motor actions are harder, and wiring the limbs into the nervous system is harder still. But researchers at Berkeley and Stanford are crossing the real frontier: making artificial skin that can touch and feel.

Research teams at Berkeley and Stanford recently announced breakthroughs in producing highly-touch-sensitive artificial skin. In both cases, an extremely thin layer of plastic or rubber are bonded to electronic elements arranged in micropatterns, so the skin can retain flexibility and elasticity while still transmitting a strong signal. Both papers appear in an forthcoming issue of the journal Nature Materials.

At Berkeley, the team used germanium/silicon nanowires, which they compare to microscopic “hairs” on the filmy plastic skin. The Stanford team paired electrodes in a pyramid pattern, which communicate through a thin rubber film (total thickness of the artificial skin, including the rubber layer and both electrodes: less than one millimeter). They also created a flexible transistor, again to retain elasticity.

The density and sensitivity of the electrical transmitters allows the skin to detect and transmit extremely precise patterns and delicate pressure — essential for activites such as typing, handling coins, cracking an egg, loading and unloading dishes, or anything that requires a gentle touch rather than sheer mechanical force.

The sensors could also be used in nonprosthetic applications. Benjamin Tee, a Stanford graduate student, notes that an automobile’s steering wheel could be fitted with pressure-sensitive sensors that could detect whether or not a drunk or sleeping driver’s hands had slipped from the wheel.

It’s difficult to tell at this point which team’s approach might be better suited to particular applications; the Berkeley teams touts its skin’s low energy use, the Stanford team its skin’s extreme sensitivity.

There’s also a sobering link between the two projects. Both Berkeley’s and Stanford’s research was indirectly supported by the U.S. Department of Defense — Berkeley’s by DARPA, and Stanford’s by the Office of Naval Research. The past decade has seen tremendous advances in artificial limb technology, due in no small part to the number of veterans returning from Iraq or Afghanistan after losing arms or legs, or with major burns. This in turn is partly a function of the previous decade’s advances in body armor, which have saved lives at the costs of limbs. Let’s hope that as these wars finally end, our desire to continue to improve the lives of everyone with limb differences continues.

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E-skin

An optical image of a fully fabricated e-skin device with nanowire active matrix circuitry. Each dark square represents a single pixel. (Credit: Ali Javey and Kuniharu Takei)

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Sources:

  • Engineers make artificial skin out of nanowires [Berkeley News]
  • Stanford researchers’ new high-sensitivity electronic skin can feel a fly’s footsteps [Stanford Report]

Source:wired.com

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Text-Free Computers Find Work for India’s Unlettered

Much to newspapers’ chagrin, these days everyone advertises and looks for work online. But how do you find work if you can’t read? Here, the new generation of touchscreen computers is light-years ahead of newsprint.

That’s the premise of Indian jobs site Babajob.com, with help from Microsoft Research’s ethnographic UI expert Indrani Medhi.

Besides the informal labor market, Medhi has also deployed and studied the use of text-free interfaces in mapping, mobile banking, and disseminating health information. Since many parts of the developing world are adopting mobile phones without books or traditional PCs, the implications of widespread text-free mobile computing applications are tremendous.

Medhi’s research is not just technological but anthropological, as the “ethnographic UI” phrase implies. Speech, for instance, is preferred over multimedia/video by her study subjects. The presence or absence of computing devices in the home has class implications. Medhi writes that her team is “also trying to understand characteristics of the cognitive styles of those with little formal education and their implications for UI design for this population.” Hindi, for instance, is like English read from left to right. It’s natural for us to arrange pictures from left to right to show chronology or causality. It’s not necessarily intuitive to a nonreader.

The demo video above of Babajobs’ text-free interface is in Hindi, without subtitles, but it’s not hard to make out what’s happening. (If you want to skip to the site in action, go to 2:50.) A middle-class couple is looking for domestic help. Meanwhile, one woman convinces another (who can’t read) that she can use a computer to find work. At the end, they find each other. Such a simple, happy story is easy to understand without letters or language.

Source:wired.com

Posted under Gadget Reviews

It’s Too Soon to Count Out Netbooks


MSI Wind U160; image via MSI.

Three years ago, Bill Gates looked like a dummy for carrying around a tablet. Steve Jobs was ragging on netbooks and tablets when he was rolling out the MacBook Air. Now, eight months post-iPad, everybody’s pushing out tablets, and netbooks are looking very 2007. But any death notices anyone puts out for the netbook are premature.

Let’s check the numbers. One of the big research reports thrown around is from Forrester Research, which predicts that tablets will outsell netbooks by 2012, pass netbooks in total usage by 2014, and have a 23% share of all PCs (a category that for Forrester includes everything from a tablet on up) by 2015. By 2015, Forrester predicts, netbooks will only have 17 percent of the PC market, just behind desktops with 18 percent.

Wait a minute — 17 percent of all computers in 2015 will be netbooks? About as many netbooks as desktops? And the whole personal computing pie is going to continue to grow? Maybe this is silly, but — isn’t that still really, really good?

The tablet has mindshare, but not yet market share. Netbooks are already starting to strap on the powerful new dual-core mobile processors that will give them full computing parity with notebooks. And the two innovations of netbooks, small screens and small hard drives, have already come uncoupled — you have lightweight, large-screen/low-storage devices like the MacBook Air or Samsung N150 and compact, high-powered netbooks like the 250GB MSI Wind U160. They’re all getting better at managing battery life, too, which remains the real bane of all portable computers, netbook and tablet alike.

Part of the problem has been the unrealistic expectations manufactuers and analysts had for netbooks three years ago. It was foolish to think that everybody and their cousin would buy a netbook and that other lightweight form factors like the tablet (which, people forget, had already been kicking around for a while) wasn’t going to jump up and take a chunk. If you look at projected numbers five years out and assume that all of the form factors are going to look and function the same way they do now, that’s foolish too.

At CNET, Erica Ogg asks “So, Who’s Still Buying Netbooks?” Tech/culture blogger JoAnne McNeil had already written a terrific post answering the question, “Why I Got a Netbook Instead of an iPad.” JoAnne bought a $300 off-the-shelf Asus, took it to Asia for the summer, and loved it.

First, there’s a cost difference: “the price difference wasnt simply $200. The iPad required accessories the case, the bluetooth keyboard, the SD adapter the total price would hoover just under what I spent the year before on my new laptop.” Finally, there’s that keyboard, which some people hate and others need:

As a non-dude with narrow fingers, the keyboard feels right to me [Maybe the Macbook's wide keyboard, like the name iPad and their translucent staircases (Skirts! Steve Jobs! Women wear skirts!) is another example of Apple's failed outreach to women in market research.]

The computer industry — and maybe even more so, the marketers who work for it and the media who cover it — is always looking for products that scale: something that can be put as-is into everyone’s hands. Netbooks don’t have to be that thing any more. They can be quirky, eccentric — just right for one user and for her alone.

Source:wired.com

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This post was written by Journalist on September 9, 2010

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Video: Command and Control Robots with Microsoft Surface

After Microsoft’s Surface multitouch table premiered, early implementations were limited: retail stores, hotels, restaurants, bored executives goofing off in board rooms, and university researchers modeling totally kickass Dungeons & Dragons games.

But why waste your time controlling virtual armies of NPC henchmen when you can control REAL armies of tiny robots? Or giant ones? That’s the Doctor Doom move. You don’t even need to peek at your WWDDD? bracelet from inside your hideous metal mask.

Nobody at the UMass-Lowell Robotics Lab (as far as I know) has a hideous metal mask. And they haven’t even built the robots yet — so this is still at the D&D level of virtual awesomeness/villainy, not cartoonish super-villainy.

But there’s important, amazing, yet simple tech at work in this proof-of-concept demo. The researchers use multitouch to send the robots scurrying around to execute commands, but also to pan and zoom a map of where they’re operating, create virtual subcontrollers, and display text and video data, all within the same interface.

The lab’s work focuses (among other things) on human-robot interaction, robot vision, interactive learning, and disaster response. The ease-of-use of multitouch controls is clearly valuable in all of those scenarios. As Evan Ackerman gushes at BotJunkie, “Its not even that theres anything that innovative going on here, strictly Its just that Surface is able to merge existing hardware and existing controls into a new interface, which makes all the difference.” Ackerman also notes that very little innovation in robotics research is happening at the UI level; the fact that a consumer/commercial product can be introduced on this end solves a slew of practical problems for existing robotics, not to mention potentially putting control of the technology in the hands/fingertips of many more people.

Now imagine if this research merged with the retail applications of Surface already in use. You go to a bar, touch a table, order a drink — and a robot navigates the room and brings it to you.

From UMass-Lowell Robotics Lab via the Microsoft Robotics Blog and BotJunkie.

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Source:wired.com

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This post was written by Journalist on August 26, 2010

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U.S. Customers Are Tablet-Hungry, and Not Just for the iPad

Surveys reveal that a substantial chunk of U.S. customers plan to buy a tablet in the next year, and it’s not necessarily going to be an iPad.

Fourteen percent, or 27 million U.S. online consumers, intend to buy some kind of tablet in the next 12 months, says a Forrester research report (.pdf) published Thursday (chart below). Customers interested in purchasing a tablet aren’t primarily Apple customers, and they’re well aware of the crop of upcoming tablets from competitors such as Google and Hewlett-Packard.

Additionally, a similar study by the Magazine Publishers of America found that nearly 60 percent of U.S. consumers expect to purchase an e-reader or tablet within the next three years.

“Even though the iPad is the only widely available tablet PC on the market today, tablets have entered consumer consciousness in a very short time frame,” said Sarah Rotman Epps, a consumer product analyst at Forrester. “Theres interest in the category that goes beyond the iPad.”

Apple’s four-month-old iPad is turning in strong sales with 3.27 million units sold to date just a hair short of Macs, which sold 3.47 million unitsin the same quarter. That’s a huge accomplishment for a device less than a year old, and it delivered a shot of adrenaline to the mostly moribund tablet market. For years, scores of tablets have come and gone from manufacturers such as HP, Acer and even Apple, whose first tablet offering was the Newton. The Newton, like most other tablet devices during its time, was criticized for poor handwriting recognition and priceyness ($700 to $1,000), and was retired by 1998. In the meantime, dozens of PC manufacturers have shipped Windows-based Tablet PCs, but the category never took off outside of niche markets and enthusiasts.

Even though most of the tablet hype today surrounds the iPad, many respondents to Forrester’s survey said they were aware of other offerings on the horizon, such as the unreleased HP Slate, as well as obscure tablets like the Archos and JooJoo.The general widespread interest in the tablet category gives hope to manufacturers preparing to compete with Apple, Forrester said.

Forrester’s study also found that today’s customers tend to live with many connected devices. 69 percent of iPad buyers and 57 percent of tablet buyers also own a latest-generation game console (Xbox 360, PlayStation 3 or Nintendo Wii) compared with 37 percent of all U.S. online consumers.

Notably, iPad fans aren’t necessarily Apple worshippers (chart below): More iPad customers own HP computers than Macs. 39 percent of respondents who said they own or intend to buy an iPad said they own an HP computer, for example. iPad owners are also four times more likely to own a connected TV (9 percent versus 2 percent of non-iPad-owning U.S. online customers).

Apple has a head start on the new tablet market with its iPad, but competitors are just beginning to roll in. Dell recently introduced its 5-inch Streak tablet, which is getting some positive reception. And most recently, the tech sphere has been buzzing with rumors of a Google-powered tablet working on the Verizon network, possibly landing as soon as the holiday season (though we’re skeptical).

Forrester report (.pdf)

Source:wired.com

Posted under Gadget Reviews

Stats Show iPhone Owners Get More Sex


Gadget lovers have long held to the secret belief that the right camera, smartphone or large-aperture lens will make them sexier.

Now dating site OK Cupid has proof.

According to OK Cupid’s survey of 552,000 user pictures, digital SLRs make you look more attractive, Panasonic cameras make you sexier than Nikons, while using a flash will make you look 7 years older, and large-aperture lens’ make you look a lot more attractive.

And iPhone users have more sexual partners than BlackBerry or Android owners. By age 30, the average male iPhone user has had about 10 partners while female iPhone users have had 12. By contrast, BlackBerry users hover around 8 partners and Android users have a mere 6.

As the blog’s author’s wryly observe: “Finally, statistical proof that iPhone users aren’t just getting fucked by Apple.”

That should give iPhone and iPad users some comfort for being considered ‘selfish elites,’ as another recent survey found.

OK Cupid has been analyzing the behavior of the site’s millions of users for some time, and has discovered many interesting tidbits: People tend to lie on their profiles, people’s political preferences change as they age, and men can increase their chances of getting a date by being open to older women. The site’s massive dataset, huge volume of activity, and interesting slicing and dicing combine to produce some keen observations on human nature.

But for gadget heads, there’s no more pertinent observation than (hard) data. The Panasonic Micro 4/3 camera will make you look far more attractive than a Canon DSLR, which in turn is better than a Nikon or Sony DSLR. And forget about cameraphones: Android, Nokia, BlackBerry and Windows phones all make you look less attractive, with Motorola phones at the absolute bottom of the list.

Similarly, the type of camera you wield makes a big difference. There’s a dramatic illustration showing how the same woman looks photographed with a cameraphone, a point-and-shoot camera, and an SLR. That makes sense: As we’ve explained before, larger image sensors give you better-quality images.

Along the same lines, a larger-aperture photo lets you put the background out of focus, increasing the apparent attractiveness of the person you’re taking a picture of.

So if you wanted an excuse to buy a fancier camera with a bigger lens, OK Cupid’s got all the rationale you need.

As for switching from Android or BlackBerry to an iPhone? Well, that’s up to you. Unlike with the photos, it’s hard to tell whether iPhone use is the cause, or the effect, of having more notches in one’s bedpost.

OkTrends, via EthanZ

Image: via OKCupid

Follow us for real-time tech news: Dylan Tweney and Gadget Lab on Twitter.

Source:wired.com

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This post was written by Journalist on August 10, 2010

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Adorable Walking Robot Sets Distance Record


A four-legged robot nicknamed “Ranger” has set a distance record, walking 14.3 miles before it ran out of juice.

That amounts to 108.5 laps around the 1/8-mile indoor track at Cornell University’s Barton Hall — or 65,185 steps of Ranger’s spindly metal legs.

The robot’s journey took it 10 hours, 40 minutes and 48 seconds, using about a penny’s worth of electricity for each 3 miles it traversed. Although several humans accompanied it for parts of its stroll, Ranger was never touched by human hands during the journey.

Earlier versions of Ranger walked just 1km in 2006 and 9.07 km (5.6 miles) in 2008.

Ranger’s steps are coordinated by 6 onboard microprocessors, but the robot’s steering is done via remote control. The “eyes” and “ears” on the robot are not sensors, but foam padding, designed to protect the robot in case of falls.

The research team that built Ranger were aiming for distance, not speed. By comparison, Boston Dynamics’ BigDog, an eerie quadrupedal robot built for carrying 300-pound loads, set the previous robot walking distance record of 12.8 miles. But BigDog is loud and frightening, while Ranger is quiet and kids love him (at least, one kid appears to).

See below for more photos and a video showing Ranger’s long walk. And for details and more photos, see the Cornell Ranger 2010 page at Cornell.edu.

runMobileCompatibilityScript(‘myExperience275300033001′, ‘anId’);brightcove.createExperiences();

Jason Cortell, Lipeng Yuan, Matthew Proudlove, and Fatemeh Hasaneini accompany Ranger as it rounds the curve on an indoor track.

Humans Jason Cortell (on cart) and Lipeng Yuan may be at the limits of their endurance, but Ranger walks on.

At the end of the marathon walking session, Ranger and Jason Cortell take a much-needed break. Somebody call Beer Robot!

Top photo: Ranger completes a lap around the track, accompanied by Fatemeh Hasaneini, the 6 year old daughter of one of the students who worked on the Robot.

Photos and video courtesy Cornell University.

Follow us for real-time tech news: Dylan Tweney and Gadget Lab on Twitter. And don’t overlook the world-dominating plans of Wired.com’s own Beer Robot.

Source:wired.com

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Will the iPad Make You Smarter?

A growing chorus of voices argue that the internet is making us dumber. Web-connected laptops, smartphones and videogame consoles have all been cast as distracting brain mushers. But there’s reason to believe some of the newest devices might not erode our minds. In fact, some scientists think they could even make us smarter.

Could the cleaner and more modern interfaces that we see on iPads, iPhones and Android smartphones better suit the way our minds were meant to work?

While doing research for my upcoming technoculture book titledAlways On, I posed the question to Muhammet Demirbilek, an assistant professor of educational technology at Suleyman Demirel University, whose findings suggest newer mobile interfaces could foster focus and improve our ability to learn.

“The interface of [the] iPad could work well for us,” Demirbilek told me. “We use our hands instead of a keyboard or mouse, and it fits exactly how we behave and think in real life. In addition, the iPad interface looks easier for us, because it has larger-size text and bigger icons. It is less likely to cause cognitive overload to the user, based on my studies.”

This idea challenges the conclusions of web cynics like Nicholas Carr. In his new book,The Shallows, Carr draws on a plethora of studies that collectively conclude theinternet is shattering our focus and rewiring our brains to make us shallower thinkers.However, these arguments may not apply to the newest wave of devices.

Though scientists haven’t had a chance to study the implications of the cleaner and more modern interfaces that we see on iPads, iPhones and Android smartphones, we can draw some inferences from previous studies on computer interface and brain activity.

In 2004, Demirbilek conducted a study on 150 students at the University of Florida to examine the effects of different computer windows interfaces on learning. He compared two interfaces — a tiled-windows interface, in which windows were displayed next to each other in their entirety, versus an overlapping-windows interface, in which windows were laid on top of each other like a spread-out stack of paper.

Inside a computer lab, the participants were split into two groups randomly assigned to work with the tiled-windows interface mode or the overlapping-windows mode. Each mode contained a multimedia learning environment requiring the students to complete certain tasks. Demirbilek measured the students’ disorientation — how likely they were to get lost in a document, and their cognitive load — the total amount of mental activity being taxed in the working memory.

To measure disorientation, each student’s Internet Explorer history file recorded the number of informational “nodes” that were accessed to complete each task — in other words, the number of steps each user took before finishing an activity. For each task, a user was deemed either oriented or completely lost based on the number of nodes accessed.

To measure cognitive load, the students were timed on how long they took to react to different interactions. For instance, in one part of the study, the participants were required to click a button as soon as the background color of a window changed.

After completing his study, Demirbilek found that subjects using the tiled-windows interface were significantly less disoriented than subjects using an overlapping-windows interface. He also found that participants working with overlapping windows were substantially more likely to experience cognitive overload than those working with tiled windows.

In conclusion, students using the tiled-windows interface were able to find specific information more easily and engage with it more deeply, whereas students working with overlapping windows struggled to see how parts of a knowledge base were related, and they often omitted large pieces of information. Students using the tiled-windows interface were able to learn considerably better than those working with overlapping windows.

“The tiled-windows interface treatment provided help to users, enabling them to efficiently communicate with the hypermedia learning environment,” Demirbilek wrote in his research paper.

Demirbilek’s conclusions don’t contradict Carr’s assertions, but they suggest that the gap where information is lost between short-term memory and long term-memory is not due solely to hyperlinking, but also to the disorienting nature of the interface used. Carr is correct that the traditional PC computing environment (such as Windows or Mac OS X), which uses an overlapping-windows interface, is conducive to shallower learning.

However, Carr’s cited studies focus on interfaces that will soon be out-of-date. Newer mobile devices such as the iPhone, iPad and Android smartphones abolish the traditional graphical user interface we’re accustomed to. Gone are the mouse pointer and the mess of windows cluttering our desktop. On these mobile technologies especially the iPad with its bigger 9.7-inch display all the emphasis is placed on the content, and each launched app completely takes over the screen. The only pointers are our fingers. And going forward, we can expect future tablet computers competing with the iPad to replicate the single-screen interface.

Additionally, as touchscreen tablet computer users continue to grow, more web developers will feel pressured to scrap the busy website interfaces we’re accustomed to today. The drab, cluttered websites with squint-inducing boxes will be refreshed with large, touchable icons. Demirbilek and I agree that the iPad-driven tablet revolution is poised to improve user orientation and learning.

Of course, the iPad is less than a year old, and it has some work to do. By only displaying one app or one piece of content at a time, the iPad solves one problem while creating another.

A 1999 experiment on windows interfaces conducted by researchers at the University of Minnesota found that fourth-grade students using multiple windows were able to answer quiz questions more quickly and score significantly higher than students working with a single window.

In conclusion, they found that multiple windows, displayed in their entirety, assisted in completing tasks where more than one source of information is needed to solve a problem.

The iPad’s single-screen interface reduces elements of distraction and potentially enhances user orientation, but because of the lack of windows, it also eliminates the ability to read information from multiple sources simultaneously on a single screen to complete more complex tasks.This shortcoming is what makes the iPad lacking as a productivity device for doing work. But problems like this can be solved over time with software updates.

And even though the iPad isn’t yet ideal for professionals, that’s just one audience for the device, Demirbilek said. He believes the iPad has already introduced an interface beneficial to learning, especially for children.

“I think that the interface of [the] iPad could work well for young children because it maps onto how kids already do things in their daily life,” he said. “Sweeping things across the screen fits exactly with how very young children behave and think.”
Brian X. Chen is author of a book about the always-connected mobile future titled Always On, publishing spring 2011 by Da Capo (Perseus Books Group).

Source:wired.com

Posted under Gadget Reviews

This post was written by Journalist on July 8, 2010

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Butler Robot Can Fetch Drinks, Snacks

Meet HERB, a robot from Intel’s research labs that can fetch drinks, get a pack of chips and sort dishes. HERB or the Home Exploring Robotic Butler is a project from Intel’s personal robotics group.

The robot sits on a tricked-out Segway base and has arms that are driven by cables to allow it to be extremely dexterous. A spinning laser on the top of the robot help generates 3-D data so robot can identify objects. There’s also a camera to help it “see.”

“It (the robot) looks big but it will fit through most doorways,” says Siddhartha Srinivasa, an Intel researcher who is working on the project. “It’s about a foot longer than the human wingspan.”

Users can tell HERB what they need using an iPhone interface that the team built. There’s also a voice recognition program in the works so you can just tell the robot loud what you want it to do.

The HERB project has been in the works for nearly four years. Intel showed the robot’s latest features at its annual research day fest on Wednesday.

HERB is just one of the many robotics project that is trying to teach machines how to do everyday tasks. Willow Garage, a Palo Alto, California based startup has a robot called PR2 that is being trained to sort laundry and fold towels.

The idea is to teach robots to go beyond carefully structured and repetitive tasks so they can move beyond factories.

Check out the video of HERB at work. HERB doesn’t move fast but if you could just sit on the couch and have it bring a bottle of beer every time, a few seconds delay shouldn’t bother you that much.

Photo: HERB/ Priya Ganapati

Source:wired.com

Posted under Gadget Reviews

Intel Researchers Turn Countertops Into Touchscreens

A research project from Intel can turn any surface into a touchscreen. Instead of propping up a tablet or putting a touchscreen computer in your kitchen, picture yourself tapping on the countertop to pull menus, look up recipes and add items to a shopping list.

“There’s nothing absolutely special about the surface and it doesn’t matter if your hands are dirty,” says Beverly Harrison, a senior research scientist at Intel. “Our algorithm and a camera set-up can create virtual islands everywhere”

Intel demoed the project during the company’s annual research day fest on Wednesday to show touchscreens can go beyond computing and become a part of everyday life.

The project uses real-time 3-D object recognition to build a model of almost anything that’s placed on the counter and responds by offering a a virtual touchscreen-based menu. For instance, when you put a slab of meat on the counter or a green pepper, they are identified and a virtual menu that includes recipes for both are shown.

“The computer in a real-time builds a model of the color, shape, texture of the objects and runs it against a database to identify it,” says Harrison, “and it requires nothing special to be attached on the steak or the pepper.”

Smartphones have turned touch into a popular user interface. Many consumers are happy to give the BlackBerry thumb a pass and instead swipe and flick their finger to scroll. New tablets are also likely to make users kind beyond a physical keyboard and mouse.

But so far, touchscreens have been limited to carefully calibrated pieces of glass encased in the shell of a phone or a computer.

Intel researchers say that won’t be the case in the future. Ordinary coffee tables in the living room could morph into a touchscreen when you put a finger on it and show a menu of music, video to choose from. Or a vanity table in the bathroom could recognize a bottle of pills placed on it and let you manage your medications from there.

Some companies are trying to expand the use of touchscreens. For instance, Displax, a Portugal-based company, can turn any surface flat or curved into a touch-sensitive display by sticking a thinner-than-paper polymer film on that surface to make it interactive.

Intel research labs tries to do away with the extra layer. Instead, researchers there have created a rig with two cameras, one to capture the image of the objects and the other to capture depth. The depth cameras help recognize the objects and the difference between the hand touching the table or hovering over it. A pico projector helps beam the virtual menus. The cameras and the pico projector combination can be packaged into devices just a little bigger than your cellphone, says Harrison. Sprinkle a few of these in different rooms and point them on tables and the system is ready to go.

At that point, the software program that Harrison and her team have written kicks in. The program, which can run on any computer anywhere in the house, helps identify objects accurately and create the virtual menus. Just make a wide sweeping gesture to push the menu off the counter and it disappears. There’s even a virtual drawer that users can pull up to store images and notes.

Harrison says all this will work on almost any surface including glass, granite and wood.

“The key here is the idea requires no special instrumentation,” she says.

Still it may be too early to make plans to remodel the kitchen to include this new system. The idea is still in the research phase, says Harrison, and it may be years before it makes it to the real world.

Photo: A countertop acts as a touchscreen display/Priya Ganapati

Source:wired.com

Posted under Gadget Reviews

Smartphones With Intel Chips to Debut Next Year

Intel’s attempt to get inside cellphones will take just a little bit longer.Though the company had hoped to get smartphones with Intel chips in the hands of consumers this year, it is likely that the first phones powered by Intel will debut early next year.

Mobile handsets featuring Intel processors are likely to be shown at the Consumer Electronics Show in January next year or at the Mobile World Congress conference in February.

“That would clearly be the window of opportunity for us,” Intel CTO Justin Rattner told Wired.com.

In May, Intel showed its new chip codenamed ‘Moorestown’ for mobile devices. The company said the chip would be extremely power efficient, while offering enough processing power for features such as video conferencing and HD video.

Though Intel’s chips power most desktops and notebooks, the company’s silicon is glaringly absent in the fast growing category of smartphones and tablets. Worldwide, companies shipped 54.7 million smartphones in the first quarter of 2010, up 56.7 percent from the same quarter a year ago, estimates IDC. Most talked about smartphones today from companies such as Motorola and HTC are powered by chips based on Intel rival ARM ’s architecture.

Intel has tried its hand in the phone-chip business earlier, with little success. In 2006, the company sold its XScale ARM-based division to Marvell. More recently, it tried to pitch its current generation of Atom processors to smartphone makers but the chips were not accepted because they consumed too much power for phone use.

‘Moorestown’ processors can beat the competition, says Intel. Rattner hopes the chips will also go beyond smartphones and into tablets.

So far, Apple has sold more than 3 million iPads in just three months since the product’s launch. Apple uses its own chip for the iPad.

Rattner says tablets using Intel chips are on their way and will be available to consumers by the end of the year.

“Almost all the tablets at Computex (a trade show for PC makers held in Taiwan every year) were Intel-based devices,” he says. “There’s a tremendous amount of interest and activity in the tablet space.”

Yet Rattner says he is “cautious” in his hopes for the tablet market. Rattner does not own an iPad but has an iPhone 3G S.

“A lot of people are saying that the tablet is the next netbook,” he says. “I am not so sure.” More than 85 million netbooks have been sold, since the devices became popular about three years ago.

Netbooks appealed to consumers because of their price, portability and their ability to offer a computing experience comparable to a notebook, say Rattner.

“With tablets, their utility remains to be seen,” he says. “The first generation of tablets including are missing some important things. The absence of a camera is especially baffling in the iPad.”

The iPad may have its flaws but for consumers it’s the only choice for now–unless you count the very flawed JooJoo.

Some tablet makers were waiting for ‘Moorestown’ chips but Intel has already started production and handing it to manufacturers, says Rattner.

“Apple’s gotten everyone’s attention and they have set that bar,” he says. “For others now coming to market, they have to have something substantially more capable than the iPad and it is going to take time to get there.”

Photo: (liewcf/Flickr)

Source:wired.com

Posted under Gadget Reviews