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Mac App Store Launches with 1,000 Apps, Big Discounts

The Mac App Store has launched, freshly stocked with over 1,000 OS X applications. The store comes as part of an OS X update, version 10.6.6, and is a standalone application rather than being yet another add-on to the already creaking and bloated iTunes.

The store works a lot like the iOS App Store we know already: You sign in with your Apple I.D and then you can shop. Buy a Mac app and the payment is charged to your registered credit card account, and the app downloads automatically and is placed in the applications folder, with a convenient shortcut placed in the dock (the icon actually leaps from the Store window and lands in the dock neat). This is clearly aimed at novice users who may never have actually downloaded and installed third-party software before, and the interface will be instantly familiar to anyone who has used the App Store in iTunes or on an iPad.

That said, there is plenty for power-users, too. Apple’s flagship photo-editing software, Aperture, is in the store for just $80. You can still buy it from the conventional Apple Store, but it’ll cost the usual $200. That’s quite a saving. The iWork office suite is in there, too, although it remains at the ‘09 version, the a new ‘11 update many were hoping for. The three iWork apps, Pages, Numbers and Keynote, cost $20 apiece, a saving on the usual $80 bundle price. If you already have these installed on your Mac, the App Store detects this and shows them as “installed”, just like on the iPad.

There are also free apps the slick new Twitter, for example, which is the long awaited v2.0 of Tweetie for Mac as well as some old favorites (Angry Birds is quite something on a 27-inch iMac screen).

There are no trials in the Mac App Store, and submissions are subject to strict rules, just like the iOS store. It appears that some of these can be waived, though. Twitter is clearly using custom, non standard user interface elements and it is featured on the front page. Apple is clearly playing somewhat by its own rules here, too. No trial versions are are allowed in the store, so developers have to host them on their own sites. Apple has abided, and the trial for the iWork suite is on the main Apple site

I predict that the store is going to be huge. It has the same kid-in-a-candy-store addictive qualities of the iPhone and iPad stores, along with a few features missing from the mobile versions. On the Mac, for example, all your purchases are listed under a tab in the top toolbar. Finally, here’s a tip: Up in the Apple menu, on the top left of your screen, you’ll see a new entry called “App Store.” This replaces the old “Mac OS X Software” which has quietly been retired.

Mac App Store [Apple]
Apples Mac App Store Opens for Business [Apple]


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Source:wired.com

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Kinect Running on Multiple Platforms, Looking Cool

Spurred on by cash prizes, cool applications and the glory of getting code to work, Xbox Kinect hackers have opened up the camera and have it running on full throttle. Here’s a short list of what’s been done in just one week.

  • Hector Martin was the first to post open-source drivers to Github and a proof-of-concept video, winning $3000 for himself and $2000 for the Electronic Frontier Foundation as part of Adafruit’s Open Kinect contest.
  • Google software engineer Matt Cutts sponsored another $2000 contest for people who used the newly-found open-source drivers to run a cool application. Because apparently, numeric depth sensor output isn’t very cool. Cutts proposed some potential projects, the first being “A Minority Report-style user interface where you can open, move, and close windows with your movements.”
  • Within a day, a user with the handle Flomuc adapted Hector’s code to use multitouch-style pinch-and-spread gestures to manipulate photos with Kinect running on Ubuntu Linux.
  • Meanwhile Theo Watson was likewise able to port the now rapidly-developing open-source drivers to run Kinect on Mac OS X.

Pretty cool, if you’re into this sort of thing. Me, I’m holding out for someone to beat Matt Cutts’s second challenge to hackers:

What if you move the Kinect around or mount it to something that moves? The Kinect has an accelerometer plus depth sensing plus video. That might be enough to reconstruct the position and pose of the Kinect as you move it around. As a side benefit, you might end up reconstructing a 3D model of your surroundings as a byproduct.

To paraphrase The Social Network, Kinect on a MacBook just isn’t that cool. You know what’s cool?

Kinect on a robot. Controlled by a junior high student. That’s what this is about.

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Source:wired.com

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Will Resolution Independent Interfaces Ever Come to the Mac?

Resolution independence, or the lack of it, is one of those nagging problems most users don’t even realize have a name. But the concept is simple: user-interface elements like icons, buttons and window borders on the same OS should be the same physical size no matter what screen you’re using.

From the 1980s until just a few years ago, the gold standard for computer screen resolution was 72 dots per inch (dpi). This wasn’t an accident.

“When the Mac first came out, one of its great WYSIWYG features was that a pixel on the screen was supposed to be equal in size to a printers point: 1/72,” says Mac blogger Dr Drang. “Back then, onscreen rulers matched up quite well with physical rulers, and 12-point type on the screen looked to be the same size as 12-point type on the printed page. But those days are long gone.”

Manufacturers can fit an ever-larger number of pixels onto screens. This is generally a good thing, as it makes images sharper, clearer and more like physical objects. But it also makes anything defined by its pixel-count resolution smaller.

Operating systems, including Mac OS X, began to move away from 72dpi in the middle of this decade. “The old assumption that displays are 72dpi has been rendered obsolete by advances in display technology,” Apple said in 2006, in a developer overview of OS X 10.5 Leopard. “But it also means that interfaces that are pixel-based will shrink to the point of being unusable. The solution is to remove the 72dpi assumption that has been the norm.”

Leopard and then Snow Leopard were supposed to do away with pixel-defined resolutions, allowing developers to draw user interface elements using a scale factor. But while screen resolutions kept getting sharper, resolution independence never quite came.

That is, it never quite came for the desktop. For iOS, resolution independence is essential, mostly because the UI elements need to match our bodies. On the desktop, if icons get smaller, well, pointers and cursors get smaller too. Your fingertip is always the same size.

But even on the iPhone and iPad, resolution-independence is only partial. Yes, icons might register at the same size, but images within the application don’t. Developers who built a pixel-defined app for an older model iPhone find those apps not looking quite so sharp on the higher resolution of a retina-display iPhone 4 or blown up onto the larger screen of an iPad.

For Dr Drang, the absolute size of interface elements matters less than their variability. “On an 11-inch MacBook Air, a 72-pixel linewhich would measure 1 inch long against an onscreen ruleris just 0.53 physical inches long. On a 21.5-inch iMac, that same line is 0.70 inches long. User interface items, like buttons, menu items, and scroll bars are 30 percent bigger on the iMac than on the Air.”

Application developers are necessarily conflicted. Keeping UI tied to pixel counts saves them work rewriting their apps. On the other hand, they can’t count the physical uniformity of experience across every device. Desktop publishing and design pros also have to factor in differences in size from the screen to the page, or one screen to the next. Images and text all materialize differently.

“Microsoft has universal settings to change the size of UI elements,” Dr Drang adds. “Even X Windows allows you to set a screen dpi for fonts. Apple has nothing. With screen resolutions increasing at an accelerating pace, this has to be addressed soon.”

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Apple Unleashes New MacBook Airs


CUPERTINO, California Apple on Wednesday releashed a major upgrade for its mini notebook, the MacBook Air, splitting it into two different-sized models.

The MacBook Air will come in two flavors: a 13.3-inch model and an 11.6-incher. They both will come thinner and lighter than their predecessor, with improved battery life that’s similar to the iPad’s, the company said.

“We asked ourselves what would happen if a MacBook and an iPad hooked up?” Apple CEO Steve Jobs said. “It’s one of the most amazing things we’ve ever created: it is our new MacBook Air, and we think it’s the future of notebooks.”

Coupled with mobile-inspired enhancements to the computers’ operating systems, such as a planned Mac App Store (due to launch in 90 days) and multitouch enhancements for the next version of Mac OS X, aka “Lion,” the new MacBook Air models show that Apple is trying to redefine the PC market the same way it has tackled the tablet and smartphone markets.

Instead of merely selling hardware, the company looks to be positioning itself as a vertically integrated vendor of mobile devices, selling hardware and software as well as controlling the marketplace through which customers purchase software.

“We think all notebooks are going to be like this one day,” Jobs said.

Despite its position as an underdog in the PC industry, the Mac has seen rapid growth relative to Windows-powered machines in recent years. According to an NPD retail sales report cited by Apple chief operating officer Tim Cook, Apple dominates the premium end of the PC market: For instance, 91 percent of $1,000+ computers sold in June 2009 were Macs. And in Apple’s latest Q4 earnings call, the company reported record-breaking sales of Macs and iPhones, resulting in its most successful quarter ever.

Cook claimed that 1 in 5 PCs sold in the U.S. are now made by Apple — a claim sure to be contested by other PC makers. Recent reports by IDC and Gartner show that Apple’s U.S. market share is slightly above 10%. That is higher than it’s been in years, but just half of what Apple is claiming.

NPD confirmed the 20% figure to Wired, which comes from its retail tracking service, but noted that it applied only to a single month.

The MacBook Airs will include flash storage, 802.11-N Wi-Fi and a Core 2 Duo processor. Apple increased the size of the battery to provide 5 to 7 hours of battery life when surfing the web over Wi-Fi, and 30 days on standby time like the iPad.

The models start at $1,000 and begin shipping today.


Photo: Brian X. Chen/Wired.com

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Mobile-Inspired Upgrades Define Apple’s PC Strategy


CUPERTINO — Apple on Wednesday showed a series of mobile-inspired upgrades to its software lineup.

Coupled with the company’s netbook-inspired and Flash memory-based ultralight MacBook Airs, the newly-unveiled plans suggest the company is readying a new approach to PC sales that’s modeled on its successful reinventions of the tablet and smartphone markets.

Apple previewed Mac OS X Lion, which blends elements of Apple’s mobile operating system iOS into the Mac. Lion is scheduled for release in early 2011.

Like the iOS-powered iPhone and iPad, Macs running Lion will gain access to an app store for third-party Mac software and new multitouch gestures.

Citing the company’s years of multitouch research, Apple CEO Steve Jobs said that the desktop multitouch gestures will center on the trackpad, not the display screen.

“Touch surfaces want to be horizontal, hence pads,” said Jobs.

The Mac App Store, which will incorporate automatic installs and updates like those in iOS, will be getting a head start: the store will open on the current Mac OS (Snow Leopard) in 90 days.

Citing the company’s success in selling mobile apps (over 7 billion downloads to date, including both free and paid apps), Jobs said the same basic guidelines would apply to its Mac App Store. Customers will be able to buy and download apps with a single click, installation will happen automatically, and upgrades will be made available regularly just as they are in the iTunes App Store.

The company will also split revenues with developers the same way it currently does, taking a 30 percent commission and paying the remaining 70 percent to the apps’ publishers.

“It’s going to be the best place to discover apps,” Jobs said.

Lion will also include a feature Apple is calling Launchpad, which is essentially a homescreen for your apps, much like what currently appears on the iPad.

Apple also introduced a Mac version of FaceTime, a videoconferencing app that debuted on the fourth-generation iPhone. That means iPhone 4 owners and Mac users will be able to video chat with each other, whereas before the feature was limited to only iPhone 4 users. A beta release of FaceTime for Mac will be available today.

Apple also released an upgrade for its Mac software suite, iLife 2011, which includes new versions of iPhoto, Garage Band, iMovie and other apps. iPhoto now includes features such as Facebook integration and new slideshow modes; iMovie has gained new audio-editing features and themes to automatically create movie trailers, among other tools; and Garage Band includes a new feature called Groove Matching that automatically adjusts different instrument tracks to be in perfect rhythm.

Photo credit: Brian X. Chen/Wired.com

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Apple Going Back to the Mac on October 20th

Apple is hosting a “Back to the Mac” event October 20th. The invitation promises “a sneak peek of the next major version of Mac OS X.”

If I know my big cats, and the picture above is any indication, it looks like OS X 10.7 will be codenamed “Lion.” We could also see brand-new Macs. The natural candidates for a new look would be the MacBook Air and possibly the MacBook Pro. Apple tweaked its laptop line with new processors in April and its desktops in July, so this event might be mostly about Mac software.

Besides OS X, the spotlight of the new will probably shine on the iLife suite. iTunes got a fresh iteration with the new round of iPods and Apple TV, but the rest of the media-management apps are long overdue for an upgrade.

The event will be on Apple’s Cupertino campus; an “executive presentation” (perhaps by the illustrious Mr Jobs, or another Apple luminary) will begin at 10:00 AM Pacific. You’d best believe we’ll be there.

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Source:wired.com