The 19 Most Wired iPhone and iPad Apps of 2010

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iPad

Apple’s iOS App Store hit the ground sprinting two-and-a-half years ago, and it hasn’t slowed down. In 2010, programmers unleashed a plethora of high-quality apps for the iPhone and its brand-new big sibling, the iPad.

For Apple’s tablet, many of the most impressive apps focused on the reading experience. That’s not surprising, because what better to do with that big, beautiful screen? And for the iPhone, we saw some clever apps that made excellent use of the handset’s always-on data connection, geo-awareness and camera.

With 400,000 apps crowding the iOS App Store, it’s tough to choose what’s worthy of a space on your screen. Here are Wired staff’s picks for the best iOS apps of 2010. There may be a lot of useless apps out there, but these are worth downloading.

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See Also:

  • 15 iPad Apps You Should Download Today
  • 10 Stellar iPad Apps That Will Blow You Away
  • Top Five iPad Comic-Book Apps Reviewed
  • GeekDad: IPhone Apps
  • Underwire: IPhone Apps

Brian is a Wired.com technology reporter focusing on Apple and Microsoft. He’s also writing a book about the always-connected mobile future called Always On (publishing April 2011 by Da Capo).
Follow @bxchen and @gadgetlab on Twitter.

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This post was written by Journalist on December 30, 2010

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Apple Doesn’t Want Coders Messing With iPhone Buttons Sometimes

Apple can’t stick to its own rules with the gigantic iOS App Store.

The company recently approved an iPhone camera app that carries a special feature: the ability to snap a photo with the physical volume button rather than tapping the touchscreen. Oddly enough, about four months ago Apple banned a top-selling iPhone app for including the same “volume-snap” functionality.

Apple in August rejected the photo app Camera+ when it included a volume-snap feature, because changing the behavior of the iPhone’s external hardware buttons was strictly prohibited.

“Your application cannot be added to the App Store because it uses iPhone volume buttons in a non-standard way, potentially resulting in user confusion,” Apple told Camera+ developer Tap Tap Tap in its August rejection letter. “Changing the behavior of iPhone external hardware buttons is a violation of the iPhone Developer Program License Agreement.”

Following the rejection, Tap Tap Tap hid the volume-snap feature as an Easter egg inside the app and hinted that it could be enabled by visiting a URL in the Safari web browser. That led to Apple slamming the ban hammer. After four months in the penalty box, Camera+ returned last week with the volume-snap feature removed.

So it’s inconsistent that the app Quick Snap got the greenlight in the App Store, explicitly promoting the volume-snap feature that Apple strictly forbade (see screengrab above).

“Why choose the soft or full screen shutter when you can use VOLUME BUTTON as the hard shutter button on your iPhone?” Quick Snap’s iTunes description reads.

Apple did not immediately respond to a request for comment.

Hosting over 300,000 apps for the iPhone, iPod Touch and iPad, Apple’s App Store has drawn criticism for some of its rules regulating the content and functionality allowed inside third-party apps. Apple only three months ago published guidelines listing reasons why apps get rejected from the App Store.

But with the case of Camera+, it’s evident that disclosing guidelines hasn’t solved one of the App Store’s major problems: App Store reviewers are not consistent with enforcing the rules, and therefore censorship still seems arbitrary. I’ve argued in the past that arbitrary censorship in the App Store is detrimental to creative freedom an issue poised to grow as Apple continues to expand as a major media publisher.

Brian is a Wired.com technology reporter focusing on Apple and Microsoft. He’s also writing a book about the always-connected mobile future called Always On (publishing April 2011 by Da Capo).
Follow @bxchen and @gadgetlab on Twitter.

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Hands-On With Camera+ 2 for iPhone

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Depth-of-field effect

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Our favorite iPhone camera app just got a boatload of new features after its four-month exile from the App Store.

Previously pulled by Apple because it included an inoffensive hidden feature, Camera+ returned to the App Store on Tuesday night with new controls, more image-editing effects, improved performance and several other additions.

Most notably, there’s a new slider bar that allows you to adjust the intensity of each effect applied to a photo, giving you more control over the end result.

There are also some neat new filters like a Nostalgia filter for a more old-school look and a depth-of-field effect to give your photo an artsy touch. (See the photos above for examples.)

I’ve had some time to test the update, and the biggest improvement is speed. Camera+ now loads much faster than it used to, which is useful for capturing those serendipitous moments, and the time to process photos has decreased significantly.

The app’s maker Tap Tap Tap has a full post onall 53 new features.

It’s a free upgrade for those who already own the app. For new buyers, Camera+ is $1 in the App Store.

Download Link [iTunes]

Brian is a Wired.com technology reporter focusing on Apple and Microsoft. He’s also writing a book about the always-connected mobile future called Always On (publishing April 2011 by Da Capo).
Follow @bxchen and @gadgetlab on Twitter.

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Free iPhone App Wirelessly Syncs Photos to Computer

Syncing an iPhone to a computer stinks: You have to physically plug in the device via USB, and iTunes still takes forever to copy your files. Apple hasn’t delivered a cloud-based iTunes yet, but a new iPhone app at least offers a wireless syncing solution for photos.

With the app Cinq, you can snap photos and save them straight into a folder on your computer even when you’re outside. Here’s how it works:

  • You download the Cinq app for Mac or Windows to create a server on your computer. Register to create an account.
  • Then you download the Cinq app for iPhone and log in with your Cinq account.
  • From here on, you can pop open Cinq and tap the camera icon to snap a photo, and it will save straight into your Cinq folder on the desktop.
  • You can also choose photos stored in your iPhone’s photo library and save them into Cinq.

It’s a pretty nifty app, especially for iPhone shutterbugs who haven’t gotten in the habit of plugging in and syncing to iTunes and iPhoto on a regular basis.

I just have a minor complaint: When choosing stored photos from an iPhone album to send to Cinq, we can only select one photo at a time. It’d be much more efficient if we could select multiple photos, or even the entire camera roll, to wirelessly sync with our Cinq folder.

But hey Cinq is less than a week old, so hopefully future software updates will make this a really sweet app. It’s a free download in the iTunes App Store; there’s also a $2 version that’s ad-free.

Brian is a Wired.com technology reporter focusing on Apple and Microsoft. He’s also writing a book about the always-connected mobile future called Always On (publishing April 2011 by Da Capo).
Follow @bxchen and @gadgetlab on Twitter.

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Programmer: Apple Banned My Android Mag App

Apple banned an iPhone magazine app because it contained content related to using Android phones, according to the app’s creator.

Apple refused to approve the magazine Android Magasinet, a publication about Google’s Android OS, according to Brian Dixen, managing editor of Danish magazine publisher Mediaprovider.

Dixen said when he asked why, an Apple executive replied, “You know… your magazine… it’s just about Android…. we can’t have that in our App Store.”

Apple did not immediately respond to a request for comment.

File this under “trivial” for now, because it’s questionable why an iPhone owner would want to read an Android magazine in the first place. However, Dixen said he’s concerned about the implications that this incident poses about editorial independence in the App Store. I’d agree the implications are more concerning than the end result: As I’ve argued before, the issue of Apple’s editorial control is poised to grow as the iPad matures into a major publishing platform.

From Fortune

Photo: laihiu/Flickr

Brian is a Wired.com technology reporter focusing on Apple and Microsoft. He’s also writing a book about the always-connected mobile future called Always On (publishing April 2011 by Da Capo).
Follow @bxchen and @gadgetlab on Twitter.

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This post was written by Journalist on November 29, 2010

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First Look: ‘Friends’ App for iPhone Creates All-In-One Contacts List

Most of your friends are on Facebook, only the nerdiest of them are on Twitter and your professional colleagues are on LinkedIn. Stalking everybody by checking all these sites can be a colossal waste of time.

Enter the Friends app from Taptivate, who developed the beautiful Postman app I covered previously. Friends takes your contacts from different services Facebook, Twitter, MySpace (whoever’s on there anymore) and LinkedIn and shoves them all into one tidy list.

If I were to select my friend Phill from the list, for example, I’d be able to tap a tab to check his Twitter feed, a different tab to check his Facebook stream and another tab to dial his phone. Check out the video below to get a visual sense of what I mean.

Friends from Oliver Cameron on Vimeo.

Friends isn’t out yet in the App Store, but I had some hands-on time with an early build of the app. I enjoy the detail and simplicity of the design; I’m probably going to be using this app to quickly check on some people while riding the elevator or standing in line at a grocery store.

Taptivate expects to release Friends in a few weeks in the App Store. It will cost 2 bucks. Keep an eye out for this gem.

Product page [Taptivate]

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This post was written by Journalist on November 12, 2010

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Browser App to Deliver Flash to iPad, iPhone, iPod Touch

Steve Jobs has successfully prevented Adobe Flash from getting on the iPhone for years, but a new iOS app promises to bring Flash video to the iPhone, iPad and iPod Touch without upsetting the CEO.

Demonstrated below, Skyfire is a web browser that automatically transcodes Flash video into HTML5 so that it can be displayed on your iDevice (instead of the blue LEGO block symbolizing a lack of Flash support).

To our knowledge, Skyfire will be the first app of its kind to offer a roundabout method for watching Flash videos, when it goes live in the App Store this week.

Apple has prohibited Flash from running on iOS devices ever since the original iPhone launched in 2007. In an open letter published April, Jobs said that Flash was the No. 1 reason Macs crash, and he didn’t wish to reduce reliability on iOS products.In the same letter, Jobs vocalized his support for HTML5, a new web standard that does not rely on plug-ins.

“New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too),” Jobs said.

The Skyfire app only transcodes Flash videos into HTML5 not games. A Skyfire spokesman said the Skyfire app was developed with oversight and feedback from Apple.

“It adheres to every guideline put forth by Apple regarding HTML5 video playback for iOS,” the spokesman said. “Skyfire will allow consumers to play millions of Flash videos on Apple devices without the technical problems for which Jobs banned Flash.”

The app was submitted late August, and it will go live in the App Store on Thursday.

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Rebellious Coders Home In on Apple TV Hacks, App Store

Apple calls the Apple TV a “hobby” because it isn’t a big seller. But for a bustling community of hackers, jailbreaking and tinkering with the set-top box is the real hobby.

The recent release of the second-generation Apple TV is revitalizing a group effort to crack open the set-top box and expand on its capabilities with third-party software. In the next month or two, the rebellious coders say they hope to open an underground app store for the device, just as hackers did for the popular iPhone before Apple opened its official App Store.

“The Apple TV has been jailbroken for less than a month, and the amount of progress that’s been made on [hacking] it so far is absolutely phenomenal,” said Scott Davilla, a programmer who is working to get the Boxee TV platform running on the Apple TV.

Apple’s original Apple TV was cracked years ago, but there was relatively low enthusiasm in modifying the device because of some nagging technical hurdles. Hacking the first Apple TV required using a “patch stick” — installing software on a bootable USB drive that broke through the set-top box’s restrictions — and not all USB flash drives booted properly. Also, interest in modding the original Apple TV waned over time:Hacking the device’s software required a Mac running an older version of the Mac OS X operating system (10.4.7), and later versions of OS X broke software used to test Apple TV apps on a desktop computer.

However, this time around, the Apple TV jailbreak community, called Awkward TV, believes that hacking Apple’s set-top box will be much more popular and energetic.This is thanks largely to the fact that the second-generation Apple TV runs iOS, the same mobile operating system that powers the iPhone, iPad and iPod Touch. Hacking the device will be much easier for users: The Apple TV requires connecting with a computer by a USB cable and running existing jailbreak software to break its restrictions, just like users did with the iPhone. (In other words, the annoying patch-stick method is no more.)

And besides, hackers can’t resist the allure of modifying a $100 device into the set-top box of their dreams — a path that carries much less risk than, say, tampering with a pricier Mac Mini or a less aesthetically pleasing Windows PC.

Also, a major difference to the new Apple TV hacking scene is that many of these coders have been making apps for the iPhone, iPad and iPod Touch — so now, the community is much bigger, diverse and more experienced. A lot of the groundwork has already been laid by iOS jailbreakers, and third-party apps served through the underground app store Cydia should be compatible with the device.

“Everything is kind of coming full circle,” said Kevin Bradley, an Apple TV programmer who works under the handle [bile]. “The old Apple TV is kinda sputtering and dying because it’s a 4-year-old product. Now you have all the people who have done amazing stuff on the iPhone working with us, and it’s made our jobs for the Apple TV a thousand times easier…. I think some really amazing things could come out of this.”

Indeed, the Cydia community is already working on an interface to launch the Cydia app store directly on the Apple TV’s main menu. Also, the “grandfather” of Apple TV hacking Jim Dovey (better known by the hacker handle AlanQuatermain), is working on a software development kit for programmers to code and test special Apple TV apps.

Dovey said he’s especially excited about the potential for hacks to take advantage of AirPlay, an Apple feature that will enable iPhone, iPad and iPod Touch to wirelessly stream content from audio or video apps to the Apple TV.

“I’d be very interested in the possibilities of using AirPlay video to treat an AppleTV as an attached screen in my iPhone, iPad or even Mac apps,” Dovey said.

Already, owners of the new Apple TV can hack their device to run an early version of Bradley’s software, NitoTV, a media player that promises to support every media format. That makes the Apple TV seem weak: It only plays a few iTunes-compatible formats, such as H.264-encoded MPEG-4 videos.

Bradley is also working to get some of his old Apple TV hacks working on the new system, such as an app that enables you to play Super Nintendo on the Apple TV, and an app that allows you to order a pizza.

The Awkward TV community is compiling a list of potential capabilities that could be unlocked with Apple TV hacks, such as playing Flash videos, connecting a TV tuner for recording, or hooking up a CD/DVD player for playing discs.

What are some Apple TV hacks you’d like to see once an unauthorized app store opens? Suggest and vote on ideas in the Reddit widget below, and maybe your wish will come true.

What Apple TV hacks would you like to see?

Show suggestions that are: hot | new | top-rated or submit your own idea

Submit an Apple TV hack

While you can submit as many ideas as you want, you can only submit one every 30 minutes. No HTML allowed.

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Photo: Steven Levy/Wired.com

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This post was written by Journalist on November 2, 2010

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VLC Media Player’s GNU License and Apple’s DRM Don’t Mix

The free VLC Media Player app for iPhone, iPod Touch and iPad will likely soon disappear from the app store. Rmi Denis-Courmont, one of VLC’s core project developers, confirmed that he’s filed copyright infringement against Apple for distribution of the app through its store.

“VLC media player is free software licensed solely under the terms of the open source GNU General Public License (a.k.a. GPL),” Denis-Courmont explains, noting that even though VLC for iOS is free, Apple’s application DRM violates the terms of the license. “At the time of writing, the infringing application is still available. However, it is to be expected that Apple will cease distribution soon, just like it did with GNU Go earlier this year in strikingly similar circumstances.

“VLC and open-source software in general would not have reached their current quality and success if it had not been for their license. Therefore, blatant license violation cannot be tolerated at any rate. Concerned users are advised to look for application on more open mobile platforms for the time being.”

VLC is an extremely popular cross-platform, open-source media player known for its ability to play virtually any video or audio file type. A separate group of developers called Applidium ported VLC to Apple’s iOS and submitted it to the app store, where it was (perhaps surprisingly) accepted. Apple distributed it through their store with the DRM they use on every application — which is where the trouble really begins.

Now it’s the core group of developers of the VLC project, not the developers of the iOS app, who’ve filed suit against Apple for violation of the license. Apple has two choices: distribute the app without DRM — which would be absolutely unprecedented and cause all manner of problems for Apple, which manages applications through individual user accounts, handling updates through the App Store, etc. — or pull the app, which is what’s likely to happen.

“The fact of the GPL incompatibility was already well known,” Denis-Courmont observes. “JB [Jean-Baptiste Kempf, one of the Applidium/VLC developers who ported VLC to iOS] himself described it as a “grey area”. They decided to take the risk anyway, and they bear full responsibility for any consequences. Personally, I don’t blame them because I know very well how a geek feels when writing cool code for a cool new gadget.”

So:

  1. If you want to grab VLC for iPhone, iPad or iPod Touch, get it now. The easiest thing Apple can do to resolve this is pull the app, and I doubt they’ll dither.
  2. Even if you get VLC now, it could break after iOS 4.2 is released (some folks are already documenting problems with the beta) and the developers would have no way to update it. This sucks.
  3. There are serious problems with trying to port open-source projects to iOS, even as free applications. Without allowing sideloading or some alternate manner of distribution through the app store that respects the terms of the various open-source licenses under which these projects were developed and released, there’s a whole class of really interesting, powerful, well-known projects that may never see mobile versions on Apple’s platforms. And it would probably have to offer Android or another platform a serious competitive advantage to get Apple to change that.
  4. Apple’s forthcoming App Store for OS X 10.7 may wind up posing exactly the same problems, as it promises to use exactly the same account-based model to sync applications across devices. And that could be when we really start seeing some backlash.

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Netflix Officially A Streaming Video Company With DVDs On the Side

While everyone was focused on Apple ditching software discs with its forthcoming App Store for Mac, Netflix CEO Reed Hastings was busy digging a grave for optical media. Steve Jobs just threw a shovel full of dirt on top.

“Three years ago we were a DVD-by-mail company that offered some streaming,” Hastings told reporters and investors Wednesday. “We are now a streaming company, which also offers DVD-by-mail.”

Software discs haven’t actually mattered for a long time now. The real innovation of Apple’s App Store for software sales isn’t online distribution. It isn’t even creating a central marketplace. It’s putting that marketplace in a client right on the desktop. For Apple, it’s having that client not be iTunes, an already overstuffed monster well overdue for dismemberment and redistribution.

The real front in the battle over optical media remains video — with Netflix, Apple, Hulu, TiVo, Xbox Live and others on the side of the cloud, and Blu-ray, 3D televisions and most game consoles on the side of the disc. Microsoft is the only company that is nearly everywhere pursuing both approaches equally all at once.

Netflix has been able to become a streaming video company by partnering with nearly everyone who makes a net-connected box or screen, from TVs and set-top boxes to tablets and smartphones.

Reportedly, Netflix accounts for more than 20 percent of US downstream internet traffic in peak times, with the heaviest traffic falling between 8 p.m. and 10 p.m — traditional television prime time.

That’s only likely to rise as Netflix streaming becomes available on a greater number of less expensive devices attached to television sets. And it’s a good reminder that while software discs vs downloads is a battle that’s virtually over, streaming media over the internet vs streaming media over cable or broadcast has in some sense only just truly begun.

In Canada, Netflix already offers a streaming-only video plan, with regular or Blu-ray DVDs as an extra, optional feature. Its CEO’s comments suggest the US will likely be next.

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Mobile-Inspired Upgrades Define Apple’s PC Strategy


CUPERTINO — Apple on Wednesday showed a series of mobile-inspired upgrades to its software lineup.

Coupled with the company’s netbook-inspired and Flash memory-based ultralight MacBook Airs, the newly-unveiled plans suggest the company is readying a new approach to PC sales that’s modeled on its successful reinventions of the tablet and smartphone markets.

Apple previewed Mac OS X Lion, which blends elements of Apple’s mobile operating system iOS into the Mac. Lion is scheduled for release in early 2011.

Like the iOS-powered iPhone and iPad, Macs running Lion will gain access to an app store for third-party Mac software and new multitouch gestures.

Citing the company’s years of multitouch research, Apple CEO Steve Jobs said that the desktop multitouch gestures will center on the trackpad, not the display screen.

“Touch surfaces want to be horizontal, hence pads,” said Jobs.

The Mac App Store, which will incorporate automatic installs and updates like those in iOS, will be getting a head start: the store will open on the current Mac OS (Snow Leopard) in 90 days.

Citing the company’s success in selling mobile apps (over 7 billion downloads to date, including both free and paid apps), Jobs said the same basic guidelines would apply to its Mac App Store. Customers will be able to buy and download apps with a single click, installation will happen automatically, and upgrades will be made available regularly just as they are in the iTunes App Store.

The company will also split revenues with developers the same way it currently does, taking a 30 percent commission and paying the remaining 70 percent to the apps’ publishers.

“It’s going to be the best place to discover apps,” Jobs said.

Lion will also include a feature Apple is calling Launchpad, which is essentially a homescreen for your apps, much like what currently appears on the iPad.

Apple also introduced a Mac version of FaceTime, a videoconferencing app that debuted on the fourth-generation iPhone. That means iPhone 4 owners and Mac users will be able to video chat with each other, whereas before the feature was limited to only iPhone 4 users. A beta release of FaceTime for Mac will be available today.

Apple also released an upgrade for its Mac software suite, iLife 2011, which includes new versions of iPhoto, Garage Band, iMovie and other apps. iPhoto now includes features such as Facebook integration and new slideshow modes; iMovie has gained new audio-editing features and themes to automatically create movie trailers, among other tools; and Garage Band includes a new feature called Groove Matching that automatically adjusts different instrument tracks to be in perfect rhythm.

Photo credit: Brian X. Chen/Wired.com

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iPhone Band Rocks Out on NY Subway

While riding the Subway this week, New York resident Brittany Tucker spotted the band Atomic Tom pulling a musical stunt on the train, jamming out their song “Take Me Out” on their iPhones. Each band member used an iPhone app to play a different part (drums, guitar, keyboard, vocals), and the end result is quite an ear worm.

Imagine if you were on that train. I’d be thinking, “Only in New York. Awesome.”

We’ve seen a number of geeky performers create experiment noises with iOS apps, and Atomic Tom’s performance is one of the better ones. Tune in by playing the video above.

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Everything We Know So Far About Amazon’s Android App Store

Amazon seems ready to get into the app store business with plans to launch a new Android app store.

The company has reportedly sent welcome kits to some developers to entice them to start signing on to the store, according to report in The Wall Street Journal and Engadget.

With its plans to offer an Android app store, Amazon may be hoping to take on the Google Market, currently the app store of choice on most Android devices. Exploding sales of Android smartphones and the introduction of new Android-based tablets hungry for apps may have caught Amazon’s attention and had it clamoring for a piece of the action.

Amazon has not yet responded to a request for comment.

Smartphones running Android OS were more popular than iPhones among new buyers in the U.S. during August, according to a report from The Nielsen Company.

Currently, Google’s Android market has about 90,000 apps, compared to Apple’s App Store has 250,000 apps.

Already upstart, independent challengers such as AndSpot and SlideMe are trying to create their own Android app stores. It’s all kosher because, unlike Apple, Google allows for multiple app stores to exist on the Android operating system. These independent app stores hope to lure users with the the promise of better search and user interface, greater availability internationally and increased revenue.

Amazon may be betting on something similar and it certainly has the clout and the brand to be more popular than these upstarts. But winning over developers may not be easy.

“From the developer perspective, its trial and error to see how effective they really are. A lot of these app stores, whether from Verizon now or Amazon in the future–are yet to prove themselves,” says Paul Chen, director of business development at Papaya Mobile, an Android games developer.

Still Chen says his company is open and willing to embrace any distribution channel that could increase the visibility of its apps.

Though Amazon has been extremely tight-lipped, based on the leaks, here’s everything we know so far about Amazon’s plans:

What will the app store be like?

Amazon’s app store is likely to be a lot like Apple’s–carefully curated and targeted at consumers who are tired of the chaos in the Google Android Market. Spam, poor quality of apps and the inability to easily find apps are major problems in the Android Market. But what Amazon’s app store will be called, look like or the kind of features it will have is still under wraps.

For consumers, it will be exciting if Amazon can bring features such as recommendations, wish lists and deals to its app store.

Cost, control and availability

Developers will reportedly have to pay $100 to sign up–just as they do with the Apple app store.

Unlike the current Google Android Market where any developers can publish apps as long as it follows the company’s guidelines, Amazon will decide what will get into its store, according to a report in TechCrunch.

Apps can either be free or paid. Paid apps will have to be competitively priced–that means developers can’t charge more for the same app on the Amazon app store compared to other markets.

Amazon’s app store will likely be available only in the U.S. though it won’t be long before Amazon extends it to other countries. After all, Amazon has all the necessary payment systems in place to make this happen, even as Google Checkout remains limited.

Support and distribution

This is where things get confusing. It is not clear which Android devices Amazon’s app store will support or how it will be distributed. Google’s Android Market comes pre-loaded on all Android smartphones. But Amazon will have to ink deals with device makers to get its app store in there. We will also have to see if Amazon’s Android app store and Google Market will co-exist on a device. If they do so, it could cause consumer confusion and give rise to app store fragmentation.

Also, with the availability of tablets and hardware boxes running Google TV, which is based on the Android platform, it will be interesting to watch if Amazon limits its app store to just smartphones or if it is willing to go where Google fears to tread.

Photo: (astanush/Flickr)

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Apple TV Runs iOS; Apps, Jailbreaking Possible


Apple TV image from Apple.com

There have been two mysteries about the new Apple TV. 1) Was it still running the old Apple TV’s “Back Row” version of OS X? 2) Just how small is its new pared-down hard drive? Mystery #1 has been solved: just like the iPhone and iPad, Apple TV is now running iOS 4.

This is important for two reasons:

  1. Right now, there are no apps (and no app marketplace) for Apple TV. Now we know there could be — and not on some imagined next-generation device, but this one, in the not-too-distant future.
  2. The new Apple TV could be amenable to the same jailbreaking techniques that have worked on the iPhone and iPad — so even if Apple doesn’t start a TV app store, someone could start their own if they’re willing to live on the wild side.

Both of these consequences, though, are still a teensy bit dependent on the answer to that other mystery. Until we get a teardown, nobody’s sure exactly how much storage the new Apple TV is packing. There might not be room enough to store a whole bunch of apps, even if you could sideload them through that teensy micro-USB port.

I’ll let Chris Foresman at Ars Technica explain how we know Apple TV is running iOS:

Apple stores configuration information about how various iOS devices can communicate with other devices over its dock connector in a file called USBDeviceConfiguration.plist. Entries in this file have revealed early evidence of new iPhone and iPod models, and an entry labelled “iProd” later turned out to be the first iPad.

An entry in iOS 3.2 was referred to as iProd2,1, and we suspected that it was likely an early prototype of a next-gen iPad. However, an updated configuration file in iOS 4.2b1 reveals the same numeric product ID is attached to an entry for AppleTV2,1, referring to the second major hardware revision of the Apple TV. This presents solid evidence that the new Apple TV is running iOS proper, instead of the other customized version of Mac OS X used for the previous onethat should save Apple from duplicated development effort.

So if Apple TV is running iOS now, why not announce it and invite people to start making apps for it? Wouldn’t that get everyone more excited about the relaunch of Apple TV? I could think of two reasons why they wouldn’t:

  1. There’s no natural interface to run existing iOS apps on Apple TV: no touchscreens TVs, definitely no multitouch, no accelerometers, no camera, etc. Until one or more of those things change, or somebody writes some nifty code to make a remote control do the same thing, you can’t port apps over. If that changes, it’s off to the races.
  2. The App Store is already fragmented; not all apps work on every device, or even the same device running different versions of iOS. Throwing Apple TV in the mix, with a bunch of TV-specific applications that might or might not work terribly well on the iPad or iPhone, just makes the store more confusing. And Apple’s trying to make its TV products, especially, as simple as possible.

Confirmed: ‘iProd 2′ is the new Apple TV (TUAW)

Source:wired.com

Posted under Gadget Reviews

Tweet of the Day: Apple’s Contradictory App Store Guidelines

Apple has finally published the rules stating what types of content aren’t allowed in its famous App Store, but plenty of questions remain unanswered. In fact, a number of apps in the App Store appear to contradict these guidelines.

In today’s tweet of the day, iPhone developer Layton Duncan (@PolarBearFarm) makes this astute observation: “I’d say 70% of apps currently on the App Store contradict the approval guidelines release today.”

Seventy percent is a hyperbolic estimate, but Duncan has whacked the nail on the head: There are indeed some strange offerings that made their way in the store that probably shouldn’t be there, according to the guidelines. Notably, one rule labeled “Objectionable content” states: “Apps that are primarily designed to upset or disgust users will be rejected.”

Interesting that this rule exists, because Apple’s own App Store director Phil Shoemaker sells his own iPhone apps that some might find disgusting. His app “Animal Farts” depicts an illustration of a panda’s anus emitting gas (pictured below), along with an animation of a wrinkly naked man farting, too. This seems both contradictory and hypocritical.

Especially funny is the bulletpoint in Apple’s review guidelines, which states, “We don’t need any more Fart apps. If your app doesn’t do something useful or provide some form of lasting entertainment, it may not be accepted.”

Shoemaker also sells an app called iWiz, which simulates the, er, pleasures of urinating in a toilet, which some might argue is a form of rather short-lived entertainment (unless you drink jugs of Gatorade every day) as opposed to “lasting.”

And besides the apps that come at odds with Apple’s newly published guidelines, it remains a mystery as to why Google’s Google Voice app hasn’t been approved or rejected for over a year. You know, the famous Apple non-rejection rejection that prompted an FCC investigation. The guidelines don’t say anything about why a piece of software that offers the benefits of free voice calls, text messaging and voicemail has got Apple’s App Store reviewers so puzzled that they’ve been “studying” it since 2009.

With all that said, publishing the App Store review guidelines is a huge step for Apple. By telling content creators what the rules are (even if they’re vague), they now have the freedom to innovate, and perhaps push the envelope, without fearing the ban hammer. This decision is worthy of applause, but App Store programmers should continue demanding more openness from their partner.

Seen any especially awesome tweets youd like us to feature? Share them with Gadget Lab by Twitter.

Source:wired.com

Posted under Gadget Reviews

Apple Answers Questions About App Rejections, Raises Others

Apple on Thursday published a set of rules about the types of content that aren’t allowed in the iOS App Store, answering questions that have been bugging software developers and customers for years while introducing some new ambiguities.

Still, it’s an important step. By publishing the guidelines, Apple mobile customers will be able to know what they can and can’t get on an iOS device versus, say, an Android phone. Also, third-party programmers will have a clearer sense of whether or not to invest in developing an app, whereas before they were subject to rejection without knowing what they weren’t allowed to do. However, some developers think parts of the guidelines could be more clear.

“By no means is what they put out today perfect,” said Justin Williams, developer of Second Gear software, who quit iPhone development last year. “There are some vague areas. Butcompared to where we were yesterday, it’s a big improvement.”

Apple CEO Steve Jobs has described the App Store as a “curated platform” that is regulated to ensure a high quality, secure experience for customers. iPhone, iPad and iPod Touch get third-party applications through the App Store, and Apple must approve any software before it can be sold through the store. Unless you hack your iOS device, the App Store is the only way to get additional native software.

The regulated App Store model deviates from the traditional experience of owning a PC, where customers can typically purchase and install any software that’s compatible with their computers. Critics have argued that by curating the iOS platform, Apple tightly controls the mobile devices that customers own as well as the developers who create software for them.

Additionally, by not publishing the guidelines on its iOS app review policy, programmers were left guessing as to what they were allowed to create, potentially putting a bottleneck on their innovation. Publishing the list of app review guidelines a step that Wired.com called for Apple to take in a previous editorial addresses this potential problem of self-censorship.

“Hopefully it will give developers increased confidence when starting projects,” said Jamie Montgomerie, developer of theEucalyptus book-reading app, which was approved by Apple after its controversial rejection. “I suspect there are a lot of interesting apps that were never made because people were scared of the approval process.”

Apple’s seven-page list of guidelines splits reasons for app rejections into 11 categories. Reasons for rejection range from technical to editorial offenses: Apps that crash will be rejected, for example, and apps that defame people in a mean-spirited way are rejected, with the exception of political satirists and humorists.

“We hope they will help you steer clear of issues as you develop your app, so that it speeds through the approval process when you submit it,” Apple said in a statement Thursday about the app guidelines.

The publication of the guidelines is a major step toward transparency for a company as opaque as Apple. Since the App Store opened in 2008, critics scrutinized the App Store for its undisclosed editorial guidelines, which resulted in seemingly arbitrary rejections of a wide variety of applications.

For example, Apple in 2009 rejected an app called Me So Holy, which enabled iPhone users to edit their self-portraits to look like Jesus Christ. However, Apple that year approved Baby Shaker, a game that involved shaking a baby to death. Apple later pulled Baby Shaker, admitting its approval was a mistake.

Because of its unclear app approval system, some developers gave up on making content for the App Store because they couldn’t be sure that an app would be a wise investment of their time and money. Second Gear developer Williams said he quit iPhone development last year because Apple didn’t disclose its policies.

“One of the big reasons I got frustrated was I didn’t like the black box review system, which is basically you’re submitting your apps to the review process and you have no idea what the review process is,” Williams said. “I think [Apple publishing guidelines] is a good step towards being more up front and honest about what the criteria is.”

However, Williams noted that there was still room for improvement, as several parts of the guidelines are still unclear. For example, one clause in the guidelines reads apps will be rejected if they duplicate functionality of other apps, “particularly if there are too many of them.” Williams said it was unclear how many is “too many,” and such vagueness could discourage developers from competing with other apps in the App Store.

It also remains a question as to whether Apple’s App Store is now allowing Adobe to join the iOS scene. In addition to publishing guidelines, Apple said in a press release that it was “relaxing all restrictions on the development tools used to crease iOS apps, so long as the resulting apps do not download any code. This change was not detailed in Apple’s guidelines, but some are speculating that Adobe’s iPhone Packager,a tool to automatically convert Flash software into native iPhone apps, will be allowed — whereas before third-party app creation tools were banned. Wired.com’s Epicenter will have more to report soon on that aspect of Apple’s App Store revisions.

Brian X. Chen is author of an upcoming book about the always-connected mobile future titled Always On, due for publication Spring 2011. To keep up with his coverage in real time, follow @bxchen or @gadgetlab on Twitter.

Photo: Jon Snyder/Wired.com

Source:wired.com

Posted under Gadget Reviews

First Look: Official Twitter App for iPad Feels Smooth as Butter


The official Twitter app for iPad is finally here, and star developer Loren Brichter has polished yet another gem. Twitter for iPad sports a really elegant interface that’s significantly faster and more intuitive than competing Twitter clients we’ve tested (such as Twitterific and Tweetdeck).

Formerly called Tweetie, Brichter’s popular iPhone app impressed the big wigs at Twitter headquarters who ultimately hired the talented coder to produce native Twitter software in house. Twitter for iPad is his first brand new creation since the acquisition, and from the looks of this app, it was clearly a wise investment.

Loading and sending tweets feels almost instant, and the overall design is very pleasant. When you’re creating a new tweet, for example, the app brings up a notepad-style compose window, which is plain cute.

It also introduces some functionality we haven’t seen before: tap on a tweet with a link, and the content loads in a browser pane (pictured above); pinch a person’s tweet to get more details on the author, and swipe down with two fingers to view the threaded conversation. The paned view of content was very cool and surprisingly fast with loading photos and web pages. However, the pinch and two-finger swipe functions are awfully gimmicky: simply tapping on a person’s tweet with a single finger shows profile details and threaded conversations as well, rendering the pinch and double-swipe redundant (screenshot below).

When composing a new tweet, there’s a location-pin button to share where you’re tweeting from, as well as a paperclip icon to attach a photo. The photo-sharing feature worked in a snap, but after multiple attempts I couldn’t seem to get the location feature to work properly. I’ve put in a query to Brichter about this issue, and I’ll post an update when I receive a response.

All in all, it’s a sweet update, and it’s free. Download the Twitter app in the iPad’s App Store.

Source:wired.com

Posted under Gadget Reviews

Apple’s App Store Director Sells His Own Fart Apps

Apple has long been an icon for quality products, but its overflowing iOS App Store is a crapshoot: Nuggets of quality are buried in a vast, steaming heap of inanity. In fact, the man who oversees the App Store process runs a side business selling fart and urination apps.

Phillip Shoemaker, director of applications technology at Apple, who runs the App Store process, sells iPhone apps in the App Store under the company name Gray Noodle. (UPDATE: Shoemaker updated and deleted some of his social networking profiles when informed of Wired.com’s story. See bottom of the post for more details and archived pages.)Titles include a fart app called Animal Farts (above, left and middle), a urination simulator called iWiz (above, right) and a refrigerator-magnet app called Medical Poetry.

Gray Noodle’s seven apps range from $1 to $2. Two apps received two-star ratings, one app received one star, one app scored 3 1/2, and the others have zero reviews.

“Simulate the experience of urinating for a long time,” iWiz’s app description reads in iTunes. “Convince your friends that you’ll never stop. iWiz allows you to simulate urination: faster, slower, or just a trickle.”

The game Animal Farts features various cartoon images of animals with their buttocks facing forward, giving users buttons to trigger “Fart,” “Poot,” “Drop” or “Wiz” sounds accompanied with animations illustrating said emissions.

Story continues…

Source:wired.com

Posted under Gadget Reviews

This post was written by Journalist on August 18, 2010

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Social Networking Meets Apps in New Android App Store

Discovering new apps in the Android market, which now has over 100,000 titles, has become increasingly difficult. So an independent app store is using social networking to help you find what you really want.

AndSpot has introduced social networking features such as activity feed, profiles and recommendations so its customers can find new apps based on what their friends like, instead of trying to find apps by category.

The site is now in private beta and will be launching publicly next month.

“The current paradigm of how marketplaces work isn’t in the favor of users or developers,” says Ash Kheradmand, one of the co-founders of AndSpot. “It works in the favor of apps like Facebook, Twitter and Pandora but not anyone else.”

An average user sees less than 99 percent of the apps in the Google Market, says AndSpot. And when users do find apps, they have little beyond basic comments and average ratings to go by.

Users are tired of scrolling through lists of apps to get ones that may be useful to them, says Kheradmand. Bringing social networking to an app store could help solve some of those problems, he says.

Unlike Apple, which has a tightly controlled official distribution for iPhone apps, multiple app stores can exist on the Android phone alongside the official Android app store, which is called Android Market.

For now, Android Market is pre-loaded on all Android phones. Independent app stores such as AndSpot can be downloaded from the Android Market or a browser. These independent app stores could in theory ink distribution deals with handset makers to get on devices, although they have yet to do so. Meanwhile, the number of apps in the Android market continues to grow making it difficult for users to find apps and for developers to market their programs.

That’s where AndSpot comes in, says Kheradmand, who has applied for a patent on the idea. On AndSpot, users first create a profile with an avatar and add friends. As with Facebook, there is an activity feed that highlights what the apps your friends are downloading. The activity feed also integrates with a recommendation engine, which AndSpot says suggests apps based on what you and your friends are using.

AndSpot also has a discussion board so its users can discuss apps. It will also have privacy settings so that users can choose to share apps, or not share them, depending on which category they’re in.

“You can set it so that you show games apps but not productivity apps,” says Faisal Abid, chief technology officer for AndSpot.

AndSpot says it will let developers keep 80 percent of the revenue from their apps sold through its app store and developers don’t have to do anything additional to publish their apps on AndSpot.

It’s an interesting idea and one where I can see social networking helping the process of discovery of apps. The key to its success as with any social networking site is scale. Unless you can get friends in there, you won’t have enough activity in your feeds to make it worth visiting.

Check out screenshots from the new AndSpot market below.


The discuss feature on AndSpot lets users talk about apps.

A friend's profile on the AndSpot Market

Here's how the app will be displayed in the AndSpot market.

Screenshots: Andspot

Source:wired.com

Posted under Gadget Reviews

Premium Shazam App Hits Android

Shazam, an amazing app that lets you identify any song by just holding your phone up to it, has turned off the tap for its free users.

It has introduced a premium version of its app called Shazam Encore for $5 on the Android Market. The paid version of the app went live Tuesday evening.

That means Android users who now download the free version will get a seven-day premium trial, and if they don’t upgrade at the end of that they will be limited to identifying and tagging just five songs a month.

Shazam hit prime time when it launched its app on the Apple App store in 2008. Since then it has gained 15 million users on the iPhone aone and has 75 million users overall.

In November 2009, Shazam introduced the paid version of its app for iPhone users. The premium version offers unlimited tagging of music and recommendations that suggest other music similar to the track thats been tagged.

Users who downloaded and used the free app before the introduction of the paid version will continue to get all the features they had, including unlimited access. It’s a smart move on Shazam’s part to keep its existing users happy, while trying to make money off its product.

Photo: (Htwo/Flickr)

Source:wired.com

Posted under Gadget Reviews

This post was written by Journalist on July 14, 2010

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10 Stellar iPad Apps That Will Blow You Away

10 Stellar iPad Apps That Will Blow You Away

The iPad is less than three months old, and already programmers have whipped up 9,000 apps for the fancy tablet. But, just as with the iPhone, there’s a problem: It’s hard to navigate the App Store for quality wares because it’s just too crowded.

Right before the iPad launched and after it came out, we rounded up some apps we found intriguing. After diving into this media-savvy device, we’ve added a few more apps we consider to be gems, ranging from a web browser that’s better than Safari to a sheet music reader that teaches you piano.

10 Stellar iPad Apps That Will Blow You Away

Reeder

The makers of Reeder borrowed heavily from the interface of Apple’s built-in Photos app, but we’re sure Steve Jobs doesn’t mind. This apps makes news-reading look darn gorgeous — something that newspapers still haven’t figured out how to do — and it offers one of those experiences that reminds you why you bought an iPad in the first place.

Reeder displays all your RSS feeds in an albumlike interface; each feed gets its own rectangular tile. Pinch outward on a feed and it launches its list of headlines on the left and the article in a right-hand window. Pinch inward to close the feed and go back to your main menu.

Here’s how good it is: Both Wired.com’s Charlie Sorrel and I love it, and we mostly read tech news RSS feeds for our jobs. (See Sorrel’s gushy review of Reeder for a closer look.) Yes, it even makes reading news for work more fun. ($5, download)

Top photo: Bryan Derballa/Wired.com

Source:wired.com

Posted under Gadget Reviews

This post was written by Journalist on June 28, 2010

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IBM Researchers Using iPhone App Store as Test Bed

Iphoneedited

SAN JOSE — Apple’s 10 million iPhone users are now meaningful research subjects for IBM’s Almaden Research Center.

Scientists studying the mobile web are seeding Apple’s iPhone Applications Store with research projects in a bid to see how users in the real world take to them. The projects include an experimental text-input system and an application to sync multiple devices.

Almaden is so interested in the iPhone, it is making them available for free to all 100 of its computer scientists to help them understand how consumers use the device.

"The iPhone App Store gave us a chance to experiment in the wild," says researcher Shumin Zhai, who has added the experimental text-input system WritingPad to the App Store as a free download. "Putting it on the iPhone App Store gave us a sense of the value of the technology."

Computer scientists’ interest in the iPhone is not surprising. The
device is quickly becoming the first mainstream mobile computing
platform. The iPhone has already captured about 17 percent of the U.S. smartphone market,
according to the NPD Group, and the App Store has become a quick and
easy way for third-party developers to distribute their software. As of
August, more than 60 million iPhone apps had been downloaded, according
to Apple.

IBM researchers at Almaden are thinking broadly about how to
redesign the user experiences for common applications like e-mail and
calendar for desktops, laptops and smartphones. And the iPhone with its
touchscreen has set the standard for user interaction among smartphones
and possibly, future computers.

Using the iPhone App Store to distribute research projects appears
to be a novel way of studying experimental software, says Tim Bajarin,
president of consulting firm Creative Strategies. Bajarin says it’s the
first time he has heard of a major research lab using Apple’s
distribution platform.

"The idea is innovative and conceptually has a lot of potential," says Bajarin. "Researchers as well as software
developers often come up with great ideas but don’t have ways to test
them, especially from the standpoint of getting them to a lot of
people," says Bajarin. "So this could be invaluable."

"The iPhone is one of the most interesting devices out there in
recent years from a computing perspective," says Jeff Pierce, a
researcher at IBM Almaden focusing on the mobile web, "and the App
Store is one way to bring research ideas to a bigger group of users."

Earlier this year, researcher Zhai added to the store a text input
system called WritingPad that traces words on the keypad instead of
inputting them letter-by-letter.

With WritingPad, words are "drawn" by tracing a continuous line from
letter to letter on a keyboard. The system infers the word from the
pattern drawn across the keyboard allowing users to increase their
typing speed on a touchscreen significantly.

"In the first 24 hours of the program’s release on the App Store
it bagged about 60 reviews from real users. Now more than 500 reviews
have been written of it," he says. "You can never have a total sense of
user experience by doing lab studies."

Zhai has been studying for years ways of improving human-computer interaction and his technology
was first released in 2004 internally for IBM employees to test.

At that time it was targeted at Tablet PC users. But the device never
achieved mass adoption and when the iPhone came along it seemed like a
perfect vehicle to test out the technology, says Zhai.

Next from Alamden could be Pierce’s project known internally as the Personal
Information Environment. It’s a new way to synchronize and manage data
across multiple devices. The application uses an instant messaging-like
protocol to allow users to add different devices to an IM-like client
and then share information and data across those devices.

Pierce who plans to present the research at a conference in
Monterey, California, later this month thinks an iPhone app could be the
next step for his idea as it offers an alternate platform.

There are many different criteria and standards on what ideas from
the research lab can eventually make an IBM release as a product," says
Pierce. "But it could be easier to make it available to the larger
public through the App Store."

The App Store is also significant for another reason, says Bajarin.
Though IBM has alphaWorks, a website to offer access to emerging
technologies from its stable. and other open source sites to make its
projects available, the App Store offers a unique way to reach
potential users.

"What Apple has delivered is a solid distribution channel and a
targeted one," says Bajarin. "That’s a major difference compared to
just putting it on a website."

It’s not all rosy for the researchers who have to deal with Apple’s whims and culture of secrecy. Apple’s recent non-disclosure
agreement that muzzled developers and placed severe restrictions on
what they could say led to IBM Almaden clamping down on its efforts to
potentially bring more of its projects to the store as apps.

But with Apple lifting some of the NDA requirements, Pierce says he
will restart work on developing an iPhone version of his project.

Pierce and his colleagues are no Apple loyalists. When the Google’s Android operating system based T-Mobile G1 phone becomes available next month, they may use it in their projects. But for now, the focus is firmly on the iPhone.

IBM Almaden’s experiment with the App Store eventually could have
wider ramifications for the research community. Other organizations could follow IBM’s lead and bring some of their projects to the App
Store, says  Bajarin.

"I think more research institutions will be open to it," he says. "You have to see what IBM has done here as a test case."

Photo: (shapeshift/Flickr)

Posted under Gadget Reviews

This post was written by admin on October 8, 2008

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